GameDev Pulse
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Currently playing Blacktail β€” an open-world game about Baba Yaga, but as a young girl, exiled by her village into the mysterious forest.

Fight bees, make friends with ants and mushrooms, talk to Slavic folk creatures, but somehow with a lot of gothic references as well.

On sale on Steam! πŸ˜€

#Sale #OpenWorld
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Traversal in open-world games is very often a pain. Boredom is hidden behind "random events" and rule of 40 seconds but in general moving around is just not fun and more like a side effect.

There are exceptions: Dying Light 1 and 2 with parkour, High on Life with platforming, Death Stranding with its funky physical steps and cargo caring, etc.

Dragon's Dogma looks like there will be environmental puzzles to solve but I don't expect any interesting platforming or parkour. Sadly, they will also use random events, note that and feel free to tell me if I was wrong.

#GameDesign #OpenWorld
πŸ‘7🌚1
Valhalla is ridiculously beautiful for a game of its size. The lighting is leaking from time to time, but who cares if it can be played on a handheld and looks like this 99% of the time!

#Screenshots@GameDEV
#OpenWorld@GameDEV
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GameDev Pulse
Biomutant 2 when?
Oh, and since not many of you here completed the game, here's how Biomutant looks like: an open world with toxic wasteland and ferret people.

Technically a story of revenge and genocide, but barely anyone was reading the whole thing.

Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.

#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
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