Amazing #GameDesign discussion, related to the majority of #OpenWorld games these days: they assume, that the player is forgetful, and retarded...
https://youtu.be/MvJPKOLDSos
https://youtu.be/MvJPKOLDSos
YouTube
Rockstar's Game Design is Outdated
mom's back and she's soooo ticked like oh my goodness lookout
thank you for being so patient :)
this video has a lot to digest so here's timestamps for the 3 chapters if you wanna take your time with it
Chapter 1 - Anthony Burch & Legos 01:54
Chapterβ¦
thank you for being so patient :)
this video has a lot to digest so here's timestamps for the 3 chapters if you wanna take your time with it
Chapter 1 - Anthony Burch & Legos 01:54
Chapterβ¦
Currently playing Blacktail β an open-world game about Baba Yaga, but as a young girl, exiled by her village into the mysterious forest.
Fight bees, make friends with ants and mushrooms, talk to Slavic folk creatures, but somehow with a lot of gothic references as well.
On sale on Steam! π
#Sale #OpenWorld
Fight bees, make friends with ants and mushrooms, talk to Slavic folk creatures, but somehow with a lot of gothic references as well.
On sale on Steam! π
#Sale #OpenWorld
β€10π2
Traversal in open-world games is very often a pain. Boredom is hidden behind "random events" and rule of 40 seconds but in general moving around is just not fun and more like a side effect.
There are exceptions: Dying Light 1 and 2 with parkour, High on Life with platforming, Death Stranding with its funky physical steps and cargo caring, etc.
Dragon's Dogma looks like there will be environmental puzzles to solve but I don't expect any interesting platforming or parkour. Sadly, they will also use random events, note that and feel free to tell me if I was wrong.
#GameDesign #OpenWorld
There are exceptions: Dying Light 1 and 2 with parkour, High on Life with platforming, Death Stranding with its funky physical steps and cargo caring, etc.
Dragon's Dogma looks like there will be environmental puzzles to solve but I don't expect any interesting platforming or parkour. Sadly, they will also use random events, note that and feel free to tell me if I was wrong.
#GameDesign #OpenWorld
π7π1
Valhalla is ridiculously beautiful for a game of its size. The lighting is leaking from time to time, but who cares if it can be played on a handheld and looks like this 99% of the time!
#Screenshots@GameDEV
#OpenWorld@GameDEV
#Screenshots@GameDEV
#OpenWorld@GameDEV
π9π2
GameDev Pulse
Biomutant 2 when?
Oh, and since not many of you here completed the game, here's how Biomutant looks like: an open world with toxic wasteland and ferret people.
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
β€7π1