GameDev Pulse
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Forza Horizon 5 is coming to XBox! The white one... some call it PS5.

#XBox@GameDEV
#PlayStation@GameDEV
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It seems like HALO marketing is now led by ex-Concord marketing director. I have some questions...

#WTF@GameDEV
#Halo@GameDEV
#XBox@GameDEV
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You will not believe it, but XBox have found a unique feature they forgot possible β€” it is called MARKETING. A forgotten one, no doubt, but elders assure it is required for games to make any money.

For the upcoming Avowed release Microsoft ordered dozens of street placements in North America, Western Europe, and Asia. After traditional banners and video ads, street art started to appear. This one is from Berlin.

#XBox@GameDEV
#Avowed@GameDEV
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After the official release, Avowed was unable to reach 20 000 concurrent players on Steam. The results are devastating for such a big game with all the advertisements they have done during the last couple of months.

Yes, I'm sure, millions are playing via XBox subscription (no), but keep in mind that even The Veilguard managed to reach 5+ times more players.

#RPG@GameDEV
#XBox@GameDEV
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GameDev Pulse
Rebellion just got out of cryogenic sleep to share yet another Atomfall trailer (yes, you all forgot it exists): https://www.youtube.com/watch?v=iCGyfXGPSvc #PostApocalyptic@GameDEV
Remember Atomfall β€” the upcoming British take on post apocalyptic action? The game will be released on March 27, so they are warming up again.

Rebellion announced that they will have a custom XBox for true fans!

#XBox@GameDEV
#PostApocalyptic@GameDEV
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Split Fiction XBox makes me curious: did someone at XBox just figured out that they need marketing?

A huge campaign for Avowed, custom XBox for soulful new games. It all looks exceptionally cool and may really affect the audience.

Giveaway: http://discord.gg/Hazelight

#XBox@GameDEV
#EA@GameDEV
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Microsoft shared their promo image with a very interesting piece: Steam filter on XBox.

#Steam@GameDEV
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The official PlayStation Blog mentioned XBox for the first time! The console war is officially over...

#PlayStation@GameDEV
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April 21, 2025

XBox support casually leaked the release date of the upcoming Oblivion Remastered!

#XBox@GameDEV
#Bethesda@GameDEV
#RPG@GameDEV
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Microsoft is raising XBox prices (up to $80-100), and games prices will follow soon (they will cost $80 instead of $70).

#XBox@GameDEV
#Microsoft@GameDEV
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As it was previously told, Microsoft has begun firing people (again). It has about 20 000 people in gaming divisions and want to cut this workforce by thousands.

King, Bethesda, and many other companies are among these cuts. It's the fourth big wave of layoffs in the last 18 months.

The total cut among Microsoft's teams (beyond gaming) is expected to be around 9100 employees out of 228 000. They were already planning to cut 7000 people in May (and it's unclear if these are two cuts or an extension).

#LayOffs@GameDEV
#Microsoft@GameDEV
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GameDev Pulse
Apparently, Bethesda was working on the online game that was supposed to utilize the new engine they have created. But it all got cancelled today. They also shut down the team behind Forza Motorsport and some other projects. I see dozens and dozens of posts…
And here's the email from Phil Spencer: yeah, we make more money than ever, but it's all possible thanks to firing people who previously did a great job and helped us to establish this foothold in the industry. Very ugly phrasing, IMO.

#Microsoft@GameDEV
#LayOffs@GameDEV
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If you've been fired from Microsoft, just use their AI to control your emotions...

Microsoft has loudly embraced AI, having announced plans in January to invest $80 billion into AI infrastructure prior to this latest wave of job cuts.

#Microsoft@GameDEV
#XBox@GameDEV
#LayOffs@GameDEV
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Microsoft gave up on $80 games and switched back to $70 (for now). The initial announcement was done in response to Nintendo, but apparently it didn't work well.

#XBox@GameDEV
#Microsoft@GameDEV
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GameDev Pulse
Another great story of what's going on with the industry: people leave, and their work is done, but can't evolve further β€” their tools, their tech, it all stays in place, regardless of what projects need. This is why they are all aiming for Unreal Engine…
By the way, I love Halo Infinite: the campaign was such a fun experience with enough freedom and still a great focus. Weapon is amazing, writing is memorable, and humor is properly assembled.

But more biomes would definitely uplift that experience...

#Halo@GameDEV
#XBox@GameDEV
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