Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
YouTube
The Arcane Workflow (in Blender)
FlexiSpot is having New Year sale now and use my code C730 for $30 off on C7 series ergonomic chair.
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It tookβ¦
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It tookβ¦
π€2β€1
Forwarded from /v/ do Brasil
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The Xbox Game Plan (videogamedunkey)
π6π«‘5π’1
Here's how to face issues when launching a multiplayer game:
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
Linkedin
How 1047 Games spent $409k on influencers on Splitgate 2's failed launch
Welcome to my ongoing deep dives into influencer marketing for major game launches! Today I'm breaking down 1047 Games' recently released "Splitgate 2," which launched on June 6th. These analyses leverage Streamforge's tech to give marketers transparent,β¦
π11
GameDev Pulse
Dogwalk is now on Steam (for free) #Free@GameDEV #Blender@GameDEV #GodotEngine@GameDEV
Dogwalk's workflow between Blender and Godot explained:
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
Blender Studio
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
β€8
GameDev Pulse
A few more steps and it will be perfect! #Blender@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.
#Blender@GameDEV
#Blender@GameDEV
π9β€4
GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
π₯10β€5
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π12β€5π₯3
His name is Link!
Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.
#Movies@GameDEV
#Nintendo@GameDEV
Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.
#Movies@GameDEV
#Nintendo@GameDEV
π₯11β€6
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We have a real but also fake Mortal Kombat movie trailer about Johnny Cage in Uncaged Fury (unlisted, for true fans only)
#Movies@GameDEV
#Movies@GameDEV
π9
As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
ArtStation
Sickle + Khopesh sword for a videogame made in Blender and rendered in Godot Engine, Arseniy Mirniy
Made in Blender 4.4 and 4.5, rendered in Godot 4.4
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3248 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β’ 2K textures (Diffuse, AORM, Normal)
β’ 3248 tris + baked normals
β’ 2 evenings to make
Textures baked with PAWS Bakery
β€15