GameDev Pulse
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No, your Steam account isn't hacked. 89 millions of accounts are just some SMS logs, possibly stolen from one of the major mobile carriers in Europe. And they are not even covering 89m users, only up to 50m.

Despite that, an awkward hacker have tried to sell this chunk of data for $5K, pretending that it will allow the buyer to get into affected accounts.

The only possible outcome from this leak is spam and phishing: do not open links in messengers, email, etc. It is generally a bad idea, not just because of the leak. And do not enter your Steam credentials anywhere.

#Steam@GameDEV
#Security@GameDEV
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Modern art is odd, right?

#Blender@GameDEV
#3DArt@GameDEV
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YouTube will now automatically show ads after peaks. They expect it will significantly improve revenue. We expect it will destroy retention.

They also announced that previous practice when ads were shown during speech will be eliminated and the algorithm will always aim for a break or scene switching.

#Google@GameDEV
#SocialNetworks@GameDEV
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Forwarded from /v/ do Brasil
They are not even trying
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Startup is offering non-intrusive Unity ads built into games πŸ€”

#AD@GameDEV
#WTF@GameDEV
#Unity@GameDEV
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Custom autofocus and camera control in Blender by Wanderson M. Pimenta. The manual movement gives it a truly realistic feel πŸ‘

#Blender@GameDEV
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Apple is freaking out after their payments became legally optional in Europe and North America. They are losing billions every month on third party services with lower fees.

To counter that they are now showing this glorious WARNING to scare off the casual audience from using apps who implemented external payment systems.

#Apple@GameDEV
#Legal@GameDEV
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GameDev Pulse
Funny enough: there are TWO Call of Duty mobile games β€” the original one in Unity and Warzone Mobile made with IW9 engine. The original one still has better metrics, but it's on revenue share 😎 #Callofduty@GameDEV #Activision@GameDEV #MobileGames@GameDEV
Not anymore: Warzone Mobile is discontinued β€” the game failed commercially. Most of the disappointment is related to the IW9 game engine, which is too heavy for an average mobile device.

A few years ago the same issues forced EA to shut down Apex Legends Mobile and Battlefield Mobile. Games looked gorgeous and felt superb, but only a fraction of users was able to play for at least 30 minutes in a row without burning their smartphones.

#MobileGames@GameDEV
#Activision@GameDEV
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GameDev Pulse
Holy crap! Dead Island 2 Happy Game #EpicStore@GameDEV #FREE@GameDEV
UPD: Dead Island 2 is meh. It feels synthetic at every corner, like a game that was made by a team of college students from California, who once played Dying Light.

And haven't played the original Dead Island, only watched the trailer or smth.
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