Forwarded from /v/ do Brasil (Paulo)
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Your favorite: Zelda 3D in Godot, 10 hours long tutorial!
https://www.youtube.com/watch?v=AoGOIiBo4Eg
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=AoGOIiBo4Eg
#GodotEngine@GameDEV
#Tutorials@GameDEV
YouTube
Recreating Zelda: Breath of the Wild in Godot [ + the ultimate intro to 3D game dev ]
In this tutorial you will learn the basics of 3D game development by creating a Breath of the Wild inspired game in Godot. We start by covering basic 3D objects and movements; then we cover animations and level building and, finally, we work on lights, shaders…
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The US Cybersecurity and Infrastructure Security Agency (CISA) and the FBI asked developers to stop using the “memory-unsafe” C and C++ programming languages.
They are used by almost every app you are using, including compilers for other languages and the environments to run them. Unreal, Unity, Godot, Blender, and almost all game engines and graphics editing apps are made with C and C++.
Suggesting this is technically impossible and exceptionally expensive for the whole IT and game industry.
#Programming@GameDEV
#Govenment@GameDEV
#WTF@GameDEV
They are used by almost every app you are using, including compilers for other languages and the environments to run them. Unreal, Unity, Godot, Blender, and almost all game engines and graphics editing apps are made with C and C++.
Suggesting this is technically impossible and exceptionally expensive for the whole IT and game industry.
Can you stop using gravity and this whole 9.8m/s²? People and items are falling, some are even dying! What a monster are you?!
#Programming@GameDEV
#Govenment@GameDEV
#WTF@GameDEV
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Rostyslav Zagornov blamed 11 bit studios and the freelance artist Steven Stone in direct theft of one of his old works to build up Frostpunk: Beyond the Ice. (shitty mobile game) official concept arts. It's obvious, that at least for this flying ship Steven used a copy of what Rostyslav created for his An-Laenort visual novel.
Within the game, several stolen pieces are shown as backgrounds on loading screens.
#Theft@GameDEV
#2DArt@GameDEV
#Legal@GameDEV
Within the game, several stolen pieces are shown as backgrounds on loading screens.
#Theft@GameDEV
#2DArt@GameDEV
#Legal@GameDEV
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GameDev Pulse pinned «⭐ Just updated my screen shader, drop it a star! The Ultimate Screen Effects shader has: Global: • Blur and Sharpening • Pixelation (scalable) • Chromatic Aberrations • Bloom booster • Halation • Vignette • Saturation • Color Filter MAIN + Shadows, Midtones…»
Since people are often making VR games in Unity, here's the Unreal startup guide:
https://www.youtube.com/watch?v=i3xNb5R_xos
#VR@GameDEV
#UE5@GameDEV
#UnrealEngine@GameDEV
https://www.youtube.com/watch?v=i3xNb5R_xos
#VR@GameDEV
#UE5@GameDEV
#UnrealEngine@GameDEV
YouTube
Create Your First VR Project in Unreal Engine 5 | Meta Quest 3 | Quick Setup Guide for Beginners
Kickstart your journey into virtual reality development with this comprehensive beginner's guide. Learn how to set up the Meta Quest 3 using a link cable, download and launch Unreal Engine 5, and create your first VR template project. This tutorial is designed…
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Imagine The Day Before, episode 2: this time a non-existent "company" is making yet another game that is too good to be true... it's a GTA VI ripoff that tries to get some $$$ and your personal data:
https://www.youtube.com/watch?v=r9CQBMzLjCA
https://www.youtube.com/watch?v=r9CQBMzLjCA
YouTube
Exposing PARADISE: The GTA 6 Scam That's Fooling EVERYONE
Exposing PARADISE: The GTA 6 Scam That's Fooling EVERYONE.
GTA 6 is Rockstar Games most anticipated game of all-time. Everyone is waiting till 2025 for the GTA 6 release date. But one company is trying to take advantage of this hype by allegedly releasing…
GTA 6 is Rockstar Games most anticipated game of all-time. Everyone is waiting till 2025 for the GTA 6 release date. But one company is trying to take advantage of this hype by allegedly releasing…
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GameDev Pulse
UPD: According to BioWare, they borrowed the technology called “Strand Based Hair” from EA Sports. Which means, it's a custom solution, and it was already integrated into the engine (and utilized for EA Sports Football). I want the next Battlefield with the…
Everyone asked and so they made a blog post about it:
https://www.ea.com/technology//news/strand-hair-dragon-age-the-veilguard
And it's somehow the shittiest text written by the most corporate language possible despite such an amazing topic to truly unwrap.
https://www.ea.com/technology//news/strand-hair-dragon-age-the-veilguard
And it's somehow the shittiest text written by the most corporate language possible despite such an amazing topic to truly unwrap.
Electronic Arts Inc.
Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilguard
See how Frostbite and BioWare took Strand Hair tech to the next level, simulating up to 50,000 individual strands for over 100 hairstyles in Dragon Age: The Veilguard.
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Userbenchmark, the very questionable hardware comparison tool, known for its hate against AMD Ryzen, is down. Right before that they posted notorious bullshit about Ryzen 9800X3D, something like:
#Hardware@GameDEV
All reviews are fake, the 0.1% are actually horrible, everyone is lying, Intel is the best! 🤡
#Hardware@GameDEV
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Finally, GIMP 3 is now at Release Candidate stage — you can actually use it in production!
💡 The most important change is the support of non-destructive modifiers for layers and text. Before all the modifications were instantly baked into the image, which was a huge pain, compared to Photoshop.
https://www.gimp.org/news/2024/11/06/gimp-3-0-RC1-released/
#2DArt@GameDEV
#News@GameDEV
💡 The most important change is the support of non-destructive modifiers for layers and text. Before all the modifications were instantly baked into the image, which was a huge pain, compared to Photoshop.
https://www.gimp.org/news/2024/11/06/gimp-3-0-RC1-released/
#2DArt@GameDEV
#News@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
Red Dead Redemption just got a must-have 3.4GB lore-friendly HD Texture Pack
According to the modder, this isn’t just a quick AI upscale project. Instead, he edited some textures by hand to sharpen and improve every detail while keeping the game’s original look. The mod also includes new normal maps for each texture, matching the resolution of the main texture.
https://www.nexusmods.com/reddeadredemption/mods/397
According to the modder, this isn’t just a quick AI upscale project. Instead, he edited some textures by hand to sharpen and improve every detail while keeping the game’s original look. The mod also includes new normal maps for each texture, matching the resolution of the main texture.
https://www.nexusmods.com/reddeadredemption/mods/397
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Imagine a robot on a wire who is trying to safely get to his friends! The game is made with Godot 🤩
https://store.steampowered.com/app/2666840/Robot_Detour/
#GodotEngine@GameDEV
#IndieGames@GameDEV
https://store.steampowered.com/app/2666840/Robot_Detour/
#GodotEngine@GameDEV
#IndieGames@GameDEV
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STALKER 2 moderators are banning people on Steam for mentioning that their PC system requirements are not showing the right numbers and actually suggest that everyone is using upscaling.
It was previously confirmed by the community manager on Discord and now they are trying to erase this statement (but getting the Streisand effect).
#STALKER@GameDEV
#NVIDIA@GameDEV
It was previously confirmed by the community manager on Discord and now they are trying to erase this statement (but getting the Streisand effect).
#STALKER@GameDEV
#NVIDIA@GameDEV
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