Recreating Japanese #Architecture in #SubstanceDesigner
https://80.lv/articles/recreating-japanese-architecture-in-substance-designer/
https://80.lv/articles/recreating-japanese-architecture-in-substance-designer/
80LV
Recreating Japanese Architecture in Substance Designer
Elie Paquiet, a Junior Texture Artist, explained how you can create a procedural material for a Japanese-style house using Substance Designer.
Kenney is making a game with everyone's favorite part of The Sims: you can make a room! Also, there are cats...
#IndieGames #Architecture
STEAM DEMO
#IndieGames #Architecture
STEAM DEMO
β€8π₯°4π₯1
A cozy decoration game, but set in Post Soviet interiors:
https://store.steampowered.com/app/3376760/Panelka/
#IndieGames@GameDEV
#Architecture@GameDEV
https://store.steampowered.com/app/3376760/Panelka/
#IndieGames@GameDEV
#Architecture@GameDEV
Steampowered
Panelka on Steam
Panelka is a nostalgic, relaxing game where you immerse yourself in the atmosphere of the post-Soviet era. Create your cozy apartment or garage with that familiar, warm interior from your childhood. You have a wide selection of furniture and many other interiorβ¦
β€3
Whoa: the apartment building with external yards in front of every flat to motivate people to be social (located in Chengdu).
It's not just residential, but also commercial: people can make small businesses in between living lots β like a street at any height.
Wanna make it in my game!
#Architecture@GameDEV
#LevelDesign@GameDEV
It's not just residential, but also commercial: people can make small businesses in between living lots β like a street at any height.
Wanna make it in my game!
#Architecture@GameDEV
#LevelDesign@GameDEV
β€11
Exceptional architecture! How cool the brickwork must be? YES! (Cafe in Shiraz, Iran)
#Architecture@GameDEV
#LevelDesign@GameDEV
#Architecture@GameDEV
#LevelDesign@GameDEV
β€18π7π₯4
Temple of Monte Grisa (Trieste, Italy). Architect: Antonio Guacci and Sergio Musmeci. Photo: Paolo Mazzo.
#Architecture@GameDEV
#LevelArt@GameDEV
#Architecture@GameDEV
#LevelArt@GameDEV
π₯16π€1π±1
Holy cow what a building: long story short β a meat factory went bankrupt decades ago and burnt about a year ago.
#Architecture@GameDEV
#OffTopic@GameDEV
#Architecture@GameDEV
#OffTopic@GameDEV
π₯16π1
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How big is the value of a game about cozy rooftops? I'd say β pretty high! π
#IndieGames@GameDEV
#Architecture@GameDEV
#IndieGames@GameDEV
#Architecture@GameDEV
β€8
Finally, my true love β patterns!
https://www.youtube.com/watch?v=th3YMEamzmw
#Architecture@GameDEV
#Science@GameDEV
https://www.youtube.com/watch?v=th3YMEamzmw
#Architecture@GameDEV
#Science@GameDEV
YouTube
Roger Penrose - Forbidden crystal symmetry in mathematics and architecture
Sir Roger Penrose provides a unique insight into the "forbidden symmetry" of his famous penrose tiles and the use of non-repeating patterns in design and architecture.
It is a rigorous mathematical theorem that the only crystallographic symmetries are 2β¦
It is a rigorous mathematical theorem that the only crystallographic symmetries are 2β¦
β€4π₯1