GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#ApexLegends reached 10 000 000 players in just 72 hours. It is better than any other EA title, I guess. And definitely one of the best results in the industry.

The game itself looks simple but promising. It feels like a combination of #CSGO Blacksite and #CallOfDuty Blackout. The Source engine from Valve is highly modified here, so the technical side is almost perfect (unlike Blacksite).

And the gameplay is a fun combination of looting, unique heroes perks, flying around with zip-lines and fighting with other squads.

There is a lot to learn, but after a few days, it is the game I want to return to after work to have fun with some random teammates.

https://www.ea.com/news/apex-legends-10-million-players
Raytraced_Shadows_in_Call_of_Duty_Modern_Warfare.pdf
99.2 MB
#Raytracing can bring visual fidelity to games, but let's see, how it works! Here's the official #CallofDuty Modern Warfare lecture to describe their approach to shadows!

#RTX #GameDEV
🤔 Well, yet another Call of Duty!

November 10, 2023

https://www.youtube.com/watch?v=mHDEDDrGYvo
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Warning: the new Call of Duty is ALWAYS online, so you can be instantly kicked from SINGLE PLAYER mode on any platform in case of even tiny connection issues… #CallOfDuty #Activision #WTF
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Funny enough: there are TWO Call of Duty mobile games — the original one in Unity and Warzone Mobile made with IW9 engine.

The original one still has better metrics, but it's on revenue share 😎

#Callofduty@GameDEV
#Activision@GameDEV
#MobileGames@GameDEV
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Fortnitification in a full swing: Beavis and Butt-Head are in Call of Duty Black Ops...

#CallofDuty@GameDEV
#WTF@GameDEV
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