Vice President of the European Parliament Nicolae Ștefănuță has signed the petition for Stop Killing Games
“I stand with the people who started this citizen initiative. I signed and will continue to help them. A game, once sold, belongs to the customer, not the company.”
#Europe@GameDEV
#Legal@GameDEV
“I stand with the people who started this citizen initiative. I signed and will continue to help them. A game, once sold, belongs to the customer, not the company.”
#Europe@GameDEV
#Legal@GameDEV
👏41👍1
GameDev Pulse
Vice President of the European Parliament Nicolae Ștefănuță has signed the petition for Stop Killing Games “I stand with the people who started this citizen initiative. I signed and will continue to help them. A game, once sold, belongs to the customer, not…
YouTube
Stop Killing Games Explained Using Bananas
https://www.stopkillinggames.com/
Ubisoft's CEO said that Gamers should get used to not owning their games.
As if people needed more reason to avoid their games HAHA
Inspired by the amazing Primate Economics
----
TIMESTAMPS:
0:00 - Intro
0:59 - How Are…
Ubisoft's CEO said that Gamers should get used to not owning their games.
As if people needed more reason to avoid their games HAHA
Inspired by the amazing Primate Economics
----
TIMESTAMPS:
0:00 - Intro
0:59 - How Are…
❤9
Have you heard about ancient technique of reading?
https://jboger.substack.com/p/the-road-from-reveal-to-selling-100k
#IndieGames@GameDEV
https://jboger.substack.com/p/the-road-from-reveal-to-selling-100k
#IndieGames@GameDEV
Substack
The Road From Reveal To Selling 100k Units
What happened in the year since we've revealed our first project? A lot.
❤2😁2
In Blender, you can now get extra add-ons from beyond the core team. One of them is called PAWS Bakery. And it supports simple (or fairly complex) textures baking for game engines.
Check PAWS Bakery in Preferences > Get Extensions.
The author's post on Reddit: https://www.reddit.com/r/blender/comments/1kxym76/free_texture_baking_addon_paws_bakery/
#Blender@GameDEV
Check PAWS Bakery in Preferences > Get Extensions.
The author's post on Reddit: https://www.reddit.com/r/blender/comments/1kxym76/free_texture_baking_addon_paws_bakery/
#Blender@GameDEV
❤6🔥2
Imperfections as art direction, let's learn Arcane:
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
https://www.youtube.com/watch?v=PwINUoK4HcA
#ArtDirection@GameDEV
#Blender@GameDEV
YouTube
The Arcane Workflow (in Blender)
FlexiSpot is having New Year sale now and use my code C730 for $30 off on C7 series ergonomic chair.
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
FlexiSpot C7 ergonomic chair: https://bit.ly/4gwalia -US
https://bit.ly/4iU7rp2 -CAN
Support me on Patreon! - https://patreon.com/SunnyIsOnline
It took…
🤔2❤1
Forwarded from /v/ do Brasil
Media is too big
VIEW IN TELEGRAM
The Xbox Game Plan (videogamedunkey)
😁6🫡5😢1
Here's how to face issues when launching a multiplayer game:
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
Linkedin
How 1047 Games spent $409k on influencers on Splitgate 2's failed launch
Welcome to my ongoing deep dives into influencer marketing for major game launches! Today I'm breaking down 1047 Games' recently released "Splitgate 2," which launched on June 6th. These analyses leverage Streamforge's tech to give marketers transparent,…
😁11
GameDev Pulse
Dogwalk is now on Steam (for free) #Free@GameDEV #Blender@GameDEV #GodotEngine@GameDEV
Dogwalk's workflow between Blender and Godot explained:
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
Blender Studio
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
❤8
GameDev Pulse
A few more steps and it will be perfect! #Blender@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.
#Blender@GameDEV
#Blender@GameDEV
👍9❤4
GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
Media is too big
VIEW IN TELEGRAM
And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
🔥10❤5