Now I know more!
Nominations for the fifth annual Gayming Awards have been announced, with Dragon Age: The Veilguard picking up three across 12 categories including Game of the Year.
Life Is Strange: Double Exposure, Dragon's Dogma 2, The Last of Us Part 2 Remastered, Paper Mario: The Thousand-Year Door, Fear the Spotlight, and Caravan SandWitch all have two nominations across the categories.
#DragonAge@GameDEV
Nominations for the fifth annual Gayming Awards have been announced, with Dragon Age: The Veilguard picking up three across 12 categories including Game of the Year.
Life Is Strange: Double Exposure, Dragon's Dogma 2, The Last of Us Part 2 Remastered, Paper Mario: The Thousand-Year Door, Fear the Spotlight, and Caravan SandWitch all have two nominations across the categories.
#DragonAge@GameDEV
š9š7š3
š15š1
GameDev Pulse
Highly recommended off topic š A place further than the universe tells the story of four seemingly random people becoming friends over one's dream to reach Antarctica, where her mom went missing years ago. #Anime@GameDEV #Movies@GameDEV
This media is not supported in your browser
VIEW IN TELEGRAM
Polar exploration simulator Arctico
Fairly raw, according to reviews, but the I like the vibe and polar lights šāØš«
#IndieGames@GameDEV
Fairly raw, according to reviews, but the I like the vibe and polar lights šāØš«
#IndieGames@GameDEV
ā¤7š3š„2
This media is not supported in your browser
VIEW IN TELEGRAM
Imagine a dog that sleeps so still that you can make a photogrammetry scan of it šš
š13ā¤5
This media is not supported in your browser
VIEW IN TELEGRAM
The new episode of Black Mirror gaslighted the audience: there are quite literally two versions of it!
The idea will work even better for games š
#Movies@GameDEV
The idea will work even better for games š
#Movies@GameDEV
š„11š¤2š1
Oh, how about the Blender VFX tutorial!
https://www.youtube.com/watch?v=wFywnH-t_PI
#VFX@GameDEV
#Blender@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=wFywnH-t_PI
#VFX@GameDEV
#Blender@GameDEV
#Tutorials@GameDEV
YouTube
Make A Fireball Flipbook Texture in Blender! (Game VFX Asset)
Easily Create Your Own VFX Flipbook Textures in Blender!
Get Motion Frame ā https://github.com/aki-null/MotionFrame
Get Project Files ā https://www.patreon.com/posts/make-fireball-in-126918196?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=pā¦
Get Motion Frame ā https://github.com/aki-null/MotionFrame
Get Project Files ā https://www.patreon.com/posts/make-fireball-in-126918196?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=pā¦
š„4ā¤2
A quick comparison between Switch 2 and Steam Deck: it's obvious that the new Switch is almost as big as Deck and may be harder to carry around that S1 or Lite.
#SteamDeck@GameDEV
#Nintendo@GameDEV
#SteamDeck@GameDEV
#Nintendo@GameDEV
š±7š¤1
Imagine YouTube Shorts, but they are actually improving your life:
https://www.youtube.com/shorts/kmedO0ahuLU
#UnrealEngine@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/shorts/kmedO0ahuLU
#UnrealEngine@GameDEV
#Tutorials@GameDEV
YouTube
UE5: Fix Broken Animation Proportions!
Here's how you fix broken retargetted animations in Unreal-5.---Full UE5 Character Prep Tutorial Series:https://www.youtube.com/watch?v=VpE4wGSDlmk&list=PLZp...
ā¤4
Oddly enough, Turbine analytics suggest that Steam releases are generally less successful. During the last couple of years a lot of small teams shifted from Mobile to Steam, hoping to cash-out, but it cause a significant increase in total released games numbers (12K 2022, 14K '23, and 19K in 2024).
But it's also worth mentioning that the majority of Steam games have cheaper marketing and overall costs per project, which means, even $250K IMO should be considered a success for the majority of them.
In general, I'd say that these markets can't and shouldn't be compared so directly without proper context and adjustments between costs, terms, and then profits.
From LN
#Infographics@GameDEV
#MobileGames@GameDEV
#Steam@GameDEV
But it's also worth mentioning that the majority of Steam games have cheaper marketing and overall costs per project, which means, even $250K IMO should be considered a success for the majority of them.
In general, I'd say that these markets can't and shouldn't be compared so directly without proper context and adjustments between costs, terms, and then profits.
From LN
#Infographics@GameDEV
#MobileGames@GameDEV
#Steam@GameDEV
š6š¤3