GameDev Pulse
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Somehow, despite a very impressive launch, NetEase just fired a lot of Marvel Rivals developers.

#LayOffs@GameDEV
#WTF@GameDEV
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Valve somehow announced TF2 SDK for better mods + a lot of sources (for non-commercial use)!

#VALVE@GameDEV
#Modding@GameDEV
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After the official release, Avowed was unable to reach 20 000 concurrent players on Steam. The results are devastating for such a big game with all the advertisements they have done during the last couple of months.

Yes, I'm sure, millions are playing via XBox subscription (no), but keep in mind that even The Veilguard managed to reach 5+ times more players.

#RPG@GameDEV
#XBox@GameDEV
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It seems that AI Windows laptops have failed miserably and Apple is falling right behind:

The majority of the AI tools are unable to use NPU acceleration, but utilize integrated graphics instead. Ones that do are providing insignificant advantages.

The tools themselves are barely usable and very often a niche, so they can be instead used from the browser on any device.

https://www.youtube.com/watch?v=9Y5FzHUxvS8

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#Windows@GameDEV
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GameDev Pulse
Valve somehow announced TF2 SDK for better mods + a lot of sources (for non-commercial use)! #VALVE@GameDEV #Modding@GameDEV
Enthusiasts discovered that the recent Valve updates are mentioning Godot Engine. Valve developers ported several features from Godot to Source Engine.

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#Valve@GameDEV
#GameEngines@GameDEV
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GameDev Pulse
Somehow, despite a very impressive launch, NetEase just fired a lot of Marvel Rivals developers. #LayOffs@GameDEV #WTF@GameDEV
NetEase representative confirmed that they fired the American team behind Marvel Rivals, it was "a hard decision", and it was financially motivated to hire cheap labour elsewhere.

They see it slightly differently though: the game now requires a bigger live-ops team that will not be sustainable as western studio where each worker costs 3-6 times more.
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Amazon Prime Gaming ex-VP confessed that Steam is unbeatable...

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#Steam@GameDEV
#Amazon@GameDEV
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GameDev Pulse
After the official release, Avowed was unable to reach 20 000 concurrent players on Steam. The results are devastating for such a big game with all the advertisements they have done during the last couple of months. Yes, I'm sure, millions are playing via…
To place the release of Avowed into perspective, here are some other release numbers (some are outdated and even greater now).

15 600 players is nothing β€” lower than Pathfinder games, lower than Rogue Trader. Despite those games are kinda niche.

#RPG@GameDEV
#Steam@GameDEV
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