GameDev Pulse
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Godot 4.4 will feature the new fast baked shadows for distant objects. It still leaves enough room for proper dynamic shadows nearby the camera, but distant ones can now use predefined shadows from the main directional light.

The new shadow can be drawn at nearly infinite distance, compared to only a few hundred meters where the shadow map is drawn. It will make outdoor scenes way more believable.

https://github.com/godotengine/godot/pull/85653

#GodotEngine@GameDEV
#Rendering@GameDEV
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🀩 Meanwhile, my son is making Mouthwashing fan art!

#2DArt@GameDEV
#FanArt@GameDEV
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The metal band Nanowar decided to sing in Java!

#Java@GameDEV
#meme@GameDEV
#music@GameDEV
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Switch 2 in a case (from Dbrand, one of the accessories companies). The device is slightly bigger and has some extra buttons here and there.

Yay or nay? 😁

#Hardware@GameDEV
#Nintendo@GameDEV
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People were mad that Cirilla (almost a goddess) somewhy decided to also become a Witcher in the timeline where almost all of them are already gone and their practices are forgotten. CDPR owns the Witcher and their word is canon. Deal with it!

#RPG@GameDEV
#TheWitcher@GameDEV
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The craziest thing about development: the solutions I'm initially thinking about are wrong and I replace most of them over time. The first run is usually about defining the issue to solve and about making the foundation for the real solution.

While the real solution will be absolutely different in almost every aspect πŸ˜„ But hey, it's so much better and I'm proud of it!
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The true masterpiece!

#AI@GameDEV
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Exceptional architecture! How cool the brickwork must be? YES! (Cafe in Shiraz, Iran)

#Architecture@GameDEV
#LevelDesign@GameDEV
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GameDev Pulse pinned Β«Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEVΒ»