GameDev Pulse
Comic Con / Igromir in Moscow (VIA) #Cosplay@GameDEV #Events@GameDEV
Bros, I was always in Panam squad 😇
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Spey Viaduct collapsed in Britain. Where else will you have such a detailed reference for decaying infrastructure?
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They did some dark magic with RTX 50 new RT-cores, so the performance in Blender is so fast, I can't make a tea during rendering times.
For comparison, the 5070 renders Classroom in 12.7 seconds, while the much heavier (and more expensive) Radeon 9070 XT stays at 19–20 seconds. My old 3060 Ti required about 24–25 seconds to render it.
So, my baking workflow improved by about two times, and I'm making 4K textures now.
#Blender@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
For comparison, the 5070 renders Classroom in 12.7 seconds, while the much heavier (and more expensive) Radeon 9070 XT stays at 19–20 seconds. My old 3060 Ti required about 24–25 seconds to render it.
So, my baking workflow improved by about two times, and I'm making 4K textures now.
#Blender@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
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A friend of mine is making a space combat game, go wishlist it!
The demo is expected by the end of the month 🚀
https://store.steampowered.com/app/4192700/Warfleet_Captains/
#IndieGames@GameDEV
The demo is expected by the end of the month 🚀
https://store.steampowered.com/app/4192700/Warfleet_Captains/
#IndieGames@GameDEV
Steampowered
Warfleet Captains on Steam
Take direct command of massive sci-fi warships as you lead them into epic fleet engagements. Join up with your friends and experience cool fleet combat scenarios together!
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And since Gainax died, someone published a restored relic:
https://archive.org/details/zgfpy29uigxsba
#Anime@GameDEV
https://archive.org/details/zgfpy29uigxsba
#Anime@GameDEV
Internet Archive
ZGFpY29uIGxsbA== : Free Download, Borrow, and Streaming : Internet Archive
Holding
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Forwarded from /v/ do Brasil (Paulo)
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Just figured out how to bake Bent Normals in Blender. Unfortunately, CPU-only (using OSL). My 3D assets pipeline is getting better.
* It's a mixture of Normals and Ambient Occlusion to improve lighting bounce and occlusion.
#Rendering@GameDEV
#Blender@GameDEV
* It's a mixture of Normals and Ambient Occlusion to improve lighting bounce and occlusion.
#Rendering@GameDEV
#Blender@GameDEV
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One of the most broken things in 4.x for several years, by the way!
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/
#Physics@GameDEV
#GodotEngine@GameDEV
Godot Engine
Inverse Kinematics Returns to Godot 4.6 – Godot Engine
Now Godot has Inverse Kinematics in 3D.
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