Forwarded from /v/ do Brasil
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The Xbox Game Plan (videogamedunkey)
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Here's how to face issues when launching a multiplayer game:
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
"How 1047 Games spent $409k on influencers on Splitgate 2's failed launch"
https://www.linkedin.com/pulse/how-1047-games-spent-409k-influencers-splitgate-2s-failed-lombardi-jyyve?utm_source=urmum
#Marketing
Linkedin
How 1047 Games spent $409k on influencers on Splitgate 2's failed launch
Welcome to my ongoing deep dives into influencer marketing for major game launches! Today I'm breaking down 1047 Games' recently released "Splitgate 2," which launched on June 6th. These analyses leverage Streamforge's tech to give marketers transparent,โฆ
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GameDev Pulse
Dogwalk is now on Steam (for free) #Free@GameDEV #Blender@GameDEV #GodotEngine@GameDEV
Dogwalk's workflow between Blender and Godot explained:
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
https://studio.blender.org/blog/our-workflow-with-blender-and-godot/
#Blender@GameDEV
#GodotEngine@GameDEV
#Tutorials@GameDEV
Blender Studio
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
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GameDev Pulse
A few more steps and it will be perfect! #Blender@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.
#Blender@GameDEV
#Blender@GameDEV
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GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.
#Blender@GameDEV
#GodotEngine@GameDEV
#Blender@GameDEV
#GodotEngine@GameDEV
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His name is Link!
Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.
#Movies@GameDEV
#Nintendo@GameDEV
Benjamin Evan Ainsworth (The Haunting of Bly Manor, The Recycling Man) will portray Link, the silent warrior protagonist of the game series, and Bo Bragason (Renegade Neil, The Radleys) will portray Zelda, the princess of Hyrule.
#Movies@GameDEV
#Nintendo@GameDEV
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We have a real but also fake Mortal Kombat movie trailer about Johnny Cage in Uncaged Fury (unlisted, for true fans only)
#Movies@GameDEV
#Movies@GameDEV
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As promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation!
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
https://www.artstation.com/artwork/1NVvbq
#GameArt@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
ArtStation
Sickle + Khopesh sword for a videogame made in Blender and rendered in Godot Engine, Arseniy Mirniy
Made in Blender 4.4 and 4.5, rendered in Godot 4.4
โข 2K textures (Diffuse, AORM, Normal)
โข 3220 tris + baked normals
โข 2 evenings to make
Textures baked with PAWS Bakery
โข 2K textures (Diffuse, AORM, Normal)
โข 3220 tris + baked normals
โข 2 evenings to make
Textures baked with PAWS Bakery
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GameDev Pulse
Anime in Blender (via) #NPR@GameDEV #Blender@GameDEV #Anime@GameDEV
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He makes a lot of awesome NPR art, so don't hesitate to visit the source link above
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GameDev Pulse pinned ยซAs promised, product renders, wireframe view and a video all packed together: drop a like on ArtStation! https://www.artstation.com/artwork/1NVvbq #GameArt@GameDEV #3DArt@GameDEV #Blender@GameDEVยป