GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Oblivion Remastered compared to the original one but as a video 😎

#Bethesda@GameDEV
#RPG@GameDEV
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No model? No problem!

Some people just grab what they have as a placeholder...

#IndieGames@GameDEV
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Forwarded from /v/ do Brasil
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Paul looks like he got only about a decade older in over 30 years 😳

#Nintendo@GameDEV
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Let me remind you that running is good for your health! πŸ˜…

#Fallout@GameDEV
#meme@GameDEV
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Hold up, I have a new game idea...
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Holy cow what a building: long story short β€” a meat factory went bankrupt decades ago and burnt about a year ago.

#Architecture@GameDEV
#OffTopic@GameDEV
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Finally, a game for my laptop!

#meme@GameDEV
#Steam@GameDEV
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GameDev Pulse
Thanks, chat! #meme@GameDEV #AI@GameDEV
Now we will do it twice more often!

#AI@GameDEV
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Forwarded from /v/ do Brasil
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Roblox keeps growing! The platform surpassed 13 million concurrent players while Dead Rails and Blox Fruits accounting for over 1 million CCU each.

#Roblox@GameDEV
#Sandbox@GameDEV
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Remember how NVIDIA tried to hide its new amazing 8GB RTX 5060 Ti? Hardware Unboxed have found it and they are completely disappointed:

It provides the best experience you can imagine β€”from horrible performance at best to complete unavoidable crashes!

https://www.youtube.com/watch?v=AdZoa6Gzl6s
#NVIDIA@GameDEV
#Hadrware@GameDEV
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According to Reddit reports and Google Trends, Facebook disabled noticeable amount of accounts, including some artists and indie developers. It was done by an algorithm and not for a specific violation.

The support is non-existent and disputes never end up in favor of users, so these accounts are basically gone.

#Facebook@GameDEV
#SocialNetworks@GameDEV
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Here is a Free 4K UV Mapping Texture (10Γ—10 and 8Γ—8 variants)

https://github.com/ArseniyMirniy/Free-4K-UV-Mapping-Texture-10x10 β€” drop it a ⭐ on GitHub!

The texture has soft gradient which makes working with it easier for your eyes even for hours in a row. I've tried to balance out the amount of color on the final image to preserve visibility of geometry details and issues that can be missed on pure gray or too vivid UV textures.

#GameAssets@GameDEV
#3DArt@GameDEV
#Blender@GameDEV
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