GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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One fella has 1080 Ti and Indiana Jones isn't supported on cards without Raytracing. So he made his own version in Unity!

#Unity@GameDEV
#RayTracing@GameDEV
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A nice touch on Color Theory that is also affecting modern games: you can have a very limited variety of saturated objects on screen to keep it appealing.

And you have to either desaturate the whole image or limit the variety around 1-2 compatible tones.

https://www.youtube.com/watch?v=-HEGegeJo7g

#ColorTheory@GameDEV
#ArtDirection@GameDEV
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Shift Up (the studio behind Stellar Blade) awarded its workers with PS5 Pro and $3.4K New Year bonus.

I'd definitely prefer a PC though πŸ˜‰
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The new FSR 4 will be upscaled with Machine Learning and will not support older cards. The new feature is currently announced for Call of Duty Black Ops 6 only and there are no independent reviews available.

Older cards will have to enjoy the fallback to FSR 3.1. Same as NVIDIA, AMD explains it with hardware requirements β€” RDNA4 architecture is absolutely different and has AI acceleration modules.

#Hardware@GameDEV
#AMD@GameDEV
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GameDev Pulse
You can have even more fake frames now, folks! Up to three made up frames for every real frame, yay? https://www.youtube.com/watch?v=qQn3bsPNTyI #NVIDIA@GameDEV #Hardware@GameDEV
Fortunately, there are good news too: DLSS now supports the OVERRIDE feature, to change DLSS in games where developers haven't updated it.

And the DLSS itself will use an absolutely new algorithm (which is faster and more stable). They reached the limits of what Convolutional Neural Networks can do and switched to Transformer Model (I haven't heard of). We need more independent reviews to see what it means and how it looks.

https://www.youtube.com/watch?v=WXaM4WK3bzg
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Meanwhile, several Ryzen CPUs are affected by Core Communication Latency all thanks to their BigLittle architecture with several powerful cores and several light ones. Intel faced the same with their 13/14+ generations, Qualcomm faced it like a decade ago on mobile.

Ryzen had similar issues before on their chips with two dies (CCDs). But it was less noticeable, since all cores were identical.

Why do we hit the same issues again and again? How manufacturers discover even worse versions of previous issues?

Wait, how dangerous is it? In certain games and workflows it can noticeably limit the performance or cause stutters. The issue can't be fixed completely on software level, but can be covered up partially by better drivers and microcode.

#Hardware@GameDEV
#AMD@GameDEV
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Here are some numbers: Shader Cores performance hasn't changed since the previous generation. Which means, that these cards will only show a noticeable boost with Frame Generation.

#NVIDIA@GameDEV
#Hardware@GameDEV
#GPU@GameDEV
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Meanwhile: we could have 20 more memorable games for that budget!

Which also proves rumors that GTA VI already passed $1B in production costs alone and may reach $2B in development + marketing on release.
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Never gets old!

#meme@GameDEV
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GameDev Pulse
#meme@GameDEV
Another meme for Fake Frames era

#meme@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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Fun fact: my first tablet was Notion Ink Adam β€” a unique device from Bangalore, made with a hybrid display, that combined TFT and E-Ink qualities. It was capable of reflecting the light and looked like a paper on a sunny day.

Which made it exceptional for books and manga reading. And it was perfect to work with Emails, Social Networks, etc.

It was based on a dual core NVIDIA Tegra platform and was fairly capable for its time. I still keep it in my collection just for fun.

Unfortunately, the startup behind the screen technology went bankrupt and modern screens can't reflect the light β€” they have to boost brightness. And a few years later Notion Ink was also closed. And after that all tablets became boring.

#Hardware@GameDEV
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A custom PC build from Reddit stylized as retro radio

#Hardware@GameDEV
#Retro@GameDEV
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