Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details!
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cβ¦
https://github.cβ¦
π₯15π6β€4
GameDev Pulse pinned Β«Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEVΒ»
Yeah, when in a couple of years new games are gonna be even worse, don't ask why!
https://www.youtube.com/watch?v=_DDJWAvYTBI#
https://www.youtube.com/watch?v=_DDJWAvYTBI#
YouTube
LinkedIn Game Dev Jobs Are Getting Worse...
When you think you've seen every kind of bad LinkedIn game dev job but then you see even more...
Would really appreciate a like, comment and subscription!
Join my discord by using the link below.
Discord: https://discord.gg/5UNgMy5f4r
Would really appreciate a like, comment and subscription!
Join my discord by using the link below.
Discord: https://discord.gg/5UNgMy5f4r
π5
GameDev Pulse
Another amazing #FOSS addon for #GodotEngine, it allows you to quickly deform meshes: https://github.com/cloudofoz/godot-deformablemesh (MIT License) #Godot #Free
dm_screen_v03_1.gif
11.5 MB
Kind reminder that the Deformable mesh plugin is still getting updates!
Currently, Claudio is working on drag deformers and improved push deformers. And you can follow him on Twitter!
https://github.com/cloudofoz/godot-deformablemesh
#GodotEngine@GameDEV
#Plugins@GameDEV
Currently, Claudio is working on drag deformers and improved push deformers. And you can follow him on Twitter!
https://github.com/cloudofoz/godot-deformablemesh
#GodotEngine@GameDEV
#Plugins@GameDEV
β€6
8 years ago Rogue One was released: the best Star Wars movie ever created!
#StarWars@GameDEV
#Movies@GameDEV
#StarWars@GameDEV
#Movies@GameDEV
π8β€5π4π2
Here's how to check if you are looking at something in a game!
https://www.youtube.com/watch?v=WYEVrEulKqo
#UnrealEngine@GameDEV
#Programming@GameDEV
#Tutorials@GameDEV
https://www.youtube.com/watch?v=WYEVrEulKqo
#UnrealEngine@GameDEV
#Programming@GameDEV
#Tutorials@GameDEV
YouTube
UE5 Tutorial: Check if Player is Looking At (The Right Way)
Unreal engine 5 tutorial covering the correct way to determine whether the player is looking at something using Blueprint Function Library
π1
GameDev Pulse
But I'm highly concerned by both sides of the ongoing internet battle, folks π³ #meme@GameDEV
Yeah, after the ending of The Witcher 3, my Geralt was supposed to have fun and drink vine till the end of times...
#RPG@GameDEV
#meme@GameDEV
#TheWitcher@GameDEV
#RPG@GameDEV
#meme@GameDEV
#TheWitcher@GameDEV
π16
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Me, changing the approach to something mid-development, like I always meant to do it
π18π₯2β€1
YES: Driving in GTA IV was awesome β complicated, heavy, but memorable and entertaining in every second.
Driving in GTA V suck, it's soulless, has no challenge, no weight, no unique feeling between cars. Driving an SUV and a sport car is absolutely identical.
https://www.youtube.com/watch?v=mDPCY1BlGMU
#Physics@GameDEV
#Cars@GameDEV
Driving in GTA V suck, it's soulless, has no challenge, no weight, no unique feeling between cars. Driving an SUV and a sport car is absolutely identical.
https://www.youtube.com/watch?v=mDPCY1BlGMU
#Physics@GameDEV
#Cars@GameDEV
YouTube
Defending GTA 4's "Bad" Driving
I love the driving in GTA IV so much that I spent a few months making this.
All real life footage was filmed by me.
Almost everything was drawn by me using MS Paint.
Enjoy!
I stream every Saturday 7pm-12am EST
https://twitch.Tv/wite_nite_
Here be theβ¦
All real life footage was filmed by me.
Almost everything was drawn by me using MS Paint.
Enjoy!
I stream every Saturday 7pm-12am EST
https://twitch.Tv/wite_nite_
Here be theβ¦
π10
Even with my 16+ years of experience, it's worthy to watch about game marketing from time to time. The issue: everyone talks about "ZERO BUDGET MARKETING", while you clearly need to learn "SOME BUDGET MARKETING" too.
Don't rely on luck and other indie developers exceptional stories, if you are building a commercial project.
Don't rely on luck and other indie developers exceptional stories, if you are building a commercial project.
π10π6
NVIDIA APP is making your computer slower: games can run faster, if you disable it. It's possible that the reason is FILTERS β the basic preset works by default and consumes between 5 and 15% of performance! There are 0 filters in this basic presets, it basically does nothing.
#NVIDIA@GameDEV
#Optimization@GameDEV
#NVIDIA@GameDEV
#Optimization@GameDEV
π«‘8π±4
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Making a hair for the stylized character (via)
#Stylized@GameDEV
#Animations@GameDEV
#Characters@GameDEV
#Stylized@GameDEV
#Animations@GameDEV
#Characters@GameDEV
π₯25π4β€3
Canvas of Kings / Might of Merchants creator just shown his City of Solana map, that consists of over 10000 individual elements!
#GodotEngine@GameDEV
#2DArt@GameDEV
#Maps@GameDEV
#GodotEngine@GameDEV
#2DArt@GameDEV
#Maps@GameDEV
β€14π±1
GameDev Pulse
The best Unreal Engine hater strikes again: how about clouds that cut performance by half for no reason? It's called UE5.5! https://www.youtube.com/watch?v=6Ov9GhEV3eE #UnrealEngine@GameDEV #Optimization@GameDEV #GameEngines@GameDEV
Our precious Unreal hater never gives up: here's how he increased the performance by 3 times without upscaling!
https://www.youtube.com/watch?v=UHBBzHSnpwA
#UnrealEngine@GameDEV
https://www.youtube.com/watch?v=UHBBzHSnpwA
#UnrealEngine@GameDEV
YouTube
Challenged To 3X FPS Without Upscaling in UE5 | Insults From Toxic Devs Addressed
In this video our founder optimizes a project that created a disproportionate view on the cost of real time realism. This video shows major core problems with unreal engine such as workflows and foundational management issues. Then, we will address the abundantβ¦
π₯11