Have I just added a Posterization effect to my ridiculously sophisticated Godot 4 Color Correction and Screen Effects Visual Shader? Yes!
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
β€9
Imagine 1896, but instead of the upcoming revolution, the Russian Empire faces an alien invasion! And it looks noice π€©
The War of the Worlds is a very impressive book (even now) and it deserves more than one worthy (Spielberg's) adaptation.
https://www.youtube.com/watch?v=63r65WiQoww
The War of the Worlds is a very impressive book (even now) and it deserves more than one worthy (Spielberg's) adaptation.
https://www.youtube.com/watch?v=63r65WiQoww
YouTube
The War of the Worlds: Siberia β Premiere Trailer
1C Game Studios presents a premiere trailer of The War of the Worlds: Siberia, an action-adventure game inspired by ideas from a science fiction novel by H. G. Wells.
The year is 1896. The Martian invasion wipes cities and entire civilizations out of existence.β¦
The year is 1896. The Martian invasion wipes cities and entire civilizations out of existence.β¦
π₯20
Forwarded from /v/ do Brasil (Radec)
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π11β€2π₯2
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π±16π4π3
What time is it? Time to wishlist a solo developed indie game, that is finally on Steam!
https://store.steampowered.com/app/2991110/Meadowfell/
#IndieGames@GameDEV
https://store.steampowered.com/app/2991110/Meadowfell/
#IndieGames@GameDEV
Steampowered
Meadowfell on Steam
Explore a peaceful, procedurally generated fantasy open-world where nature is your only companion.
β€12
This is the way!
Fact: When the Max Payne movie was shot, Mark Wahlberg HIRED A PERSON to complete the first game and tell him about it. It's like "hire people so they bang each other and tell you about how it was, and then you go film adult movies".
This is why Ella is better π
And Henry Cavill β€οΈ
Fact: When the Max Payne movie was shot, Mark Wahlberg HIRED A PERSON to complete the first game and tell him about it. It's like "hire people so they bang each other and tell you about how it was, and then you go film adult movies".
This is why Ella is better π
And Henry Cavill β€οΈ
π«‘13π7β€6
An interesting trick for game developers, who are making Room-based maps in 2D:
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=Q5lEqukUwXk
#GameDEV@GameDEV
#GodotEngine@GameDEV
#Optimization@GameDEV
YouTube
How I connect locations in my game
I'm building a Location Manager plugin that helps me build the world in my game, Bravest Coconut.
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
Wishlist on Steam: https://bravestcoconut.com/wishlist
My Patreon: https://patreon.com/nathanhoad
Follow me on Bluesky: https://bsky.app/profile/nathanhoad.netβ¦
π5
It was shown as a leaked GTA VI map. Looks believable, since there were several moments in the trailer, filmed from the sky.
#GTA@GameDEV
#Rumors@GameDEV
#GTA@GameDEV
#Rumors@GameDEV
π€7π₯3
GameDev Pulse
And the biggest Unreal Engine hater out there released his new video: this time about frame analysis and what is the bottleneck in UE5 https://www.youtube.com/watch?v=QAbEE9bLfBg #UE5 #UnrealEngine #Rendering #GameEngines
The best Unreal Engine hater strikes again: how about clouds that cut performance by half for no reason? It's called UE5.5!
https://www.youtube.com/watch?v=6Ov9GhEV3eE
#UnrealEngine@GameDEV
#Optimization@GameDEV
#GameEngines@GameDEV
https://www.youtube.com/watch?v=6Ov9GhEV3eE
#UnrealEngine@GameDEV
#Optimization@GameDEV
#GameEngines@GameDEV
YouTube
Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.
Poor optimization is a broad topic which is why weβre making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussedβ¦
π₯13π3
Yes: the original Pacific Rim is worth watching for anyone who wish to craft own visual language and artistic vision, even if it seems that this topic (giant robots and monsters in PR case) is already done in all possible shapes and colors!
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
https://www.youtube.com/watch?v=cHKzczqtGhs
#ArtDirection@GameDEV
YouTube
Why did Pacific Rim Look SO Realistic?
π₯Play War Thunder for FREE and get a massive bonus pack! PC, PlayStation and Xbox β https://wtplay.link/cgy
π₯ WT Mobile β https://wtm.game/cgywtm
β-------------------------------------------------------------------------------------------------------β¦
π₯ WT Mobile β https://wtm.game/cgywtm
β-------------------------------------------------------------------------------------------------------β¦
π₯6π3
A typical solo developer story: she promised to make a VR compatible game where players can explore the downtown of the big city and enter every single building.
People called her insane and suggested it's a fraud (which it still can be), but over two years later, she's still making it (and you can wishlist it on Steam):
https://m.youtube.com/watch?v=WWFXYCuhEJc
#IndieGames@GameDEV
People called her insane and suggested it's a fraud (which it still can be), but over two years later, she's still making it (and you can wishlist it on Steam):
https://m.youtube.com/watch?v=WWFXYCuhEJc
#IndieGames@GameDEV
YouTube
This is what happens when a game dev doesn't know her limits
WARNING: Flashing Lights!
A fun little edit of the progress I've made over the past 2 years. Still working on it, but you can wishlist the game on Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Song: HXI - Lock n' Load [NCS Release]
Musicβ¦
A fun little edit of the progress I've made over the past 2 years. Still working on it, but you can wishlist the game on Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Song: HXI - Lock n' Load [NCS Release]
Musicβ¦
π₯10