Procedural materials in Blender and it's not 10 hours long!
https://www.youtube.com/watch?v=K8LVFNVLlYc
#Blender@GameDEV
#Tutorials@GameDEV
#Procedural@GameDEV
https://www.youtube.com/watch?v=K8LVFNVLlYc
#Blender@GameDEV
#Tutorials@GameDEV
#Procedural@GameDEV
YouTube
How to make next-level procedural materials in Blender
Get BlenderKit: https://www.blenderkit.com/r/squares
Advanced tutorials on Patreon: https://www.patreon.com/posts/re-upload-making-116557249
This video is about how to make procedural materials that are actually worth using. I use a technique that's veryβ¦
Advanced tutorials on Patreon: https://www.patreon.com/posts/re-upload-making-116557249
This video is about how to make procedural materials that are actually worth using. I use a technique that's veryβ¦
β€9π’1
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People on Reddit are searching for help: it seems that their current modeling approach could be optimized β if only someone helped them with an advice! π
#Blender@GameDEV
#3Dmodeling@GameDEV
#Animations@GameDEV
#Blender@GameDEV
#3Dmodeling@GameDEV
#Animations@GameDEV
π23π₯1
GameDev Pulse
Here's how to fix blurry image (due to TAA) on PC: 1. Launch the game, boot it up fully, set graphics that you want, then close It's required so all settings files will be created 2. Open this location (Replace YOUR USERNAME) C:\Users\YOUR_USER_NAME_HERβ¦
Same as every Unreal Engine game, you have to fix STALKER 2 yourself with this amazing mod! It clears up antialiasing, fixes stuttering (almost) and improves loading times.
How? A few native engine commands to change settings!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/60
#UnrealEngine@GameDEV
#STLAKER@GameDEV
How? A few native engine commands to change settings!
https://www.nexusmods.com/stalker2heartofchornobyl/mods/60
#UnrealEngine@GameDEV
#STLAKER@GameDEV
Nexus Mods :: S.T.A.L.K.E.R. 2: Heart of Chornobyl
Optimax - Performance (Stutter FPS Latency Fix)
Reduces stuttering. Improves performance. Improves loading times. Makes Unreal Engine effects less artifacty. Reduces ghosting. Improves image clarity. Improves the quality of all upscaling/anti-alias
π₯6π1
Yes, let's never forget how PlayStation secretly buried their most valuable asset, that without overestimating costs BILLIONS:
β Audio editor
β Video editor
β 3D sculpting
β 2D/3D animation
β No-code programming
All made by the creators of Little Big Planet, Media Molecule. And never properly supported by Sony. The thing that could challenge Roblox and truly make people use PSN accounts on PC. If only!
https://www.youtube.com/watch?v=AVaj_3134zU
#NoCode@GameDEV
#PlayStation@GameDEV
β Audio editor
β Video editor
β 3D sculpting
β 2D/3D animation
β No-code programming
All made by the creators of Little Big Planet, Media Molecule. And never properly supported by Sony. The thing that could challenge Roblox and truly make people use PSN accounts on PC. If only!
https://www.youtube.com/watch?v=AVaj_3134zU
#NoCode@GameDEV
#PlayStation@GameDEV
YouTube
This Game Did Everything. What Happened?
This is the story of how I experienced Dreams PS4. A retrospective looking at its whole existence. From its inception to now, with all the high peaks and deep valleys in between. Enjoy.
β€5π2π1
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π₯12π5π3π«‘1
GameDev Pulse
New Terrain3D tutorial: https://youtu.be/fsigwCL0m3U It's a plugin for Godot 4 to build realistic terrain, populate it with vegetation, etc. Their current version supports up to 65x65KM maps at full resolution (30 times more than The Witcher 3 or GTA Vβ¦
The game from the creators of Terrain3D Godot plugin finally appeared on Steam!
https://store.steampowered.com/app/2296950/Out_of_the_Ashes/
#IndieGames@GameDEV
#GodotEngine@GameDEV
https://store.steampowered.com/app/2296950/Out_of_the_Ashes/
#IndieGames@GameDEV
#GodotEngine@GameDEV
Steampowered
Out of the Ashes on Steam
The old gods are dead. Dorian must find a way to defeat the dragon who rules the land. Can she discover the ultimate weapon and bring about a new age of peace before her village is destroyed?
β€6π2
π‘ Amazing quick tip for game artists: better and more detailed assets will not lead to an overall pleasing image!
Can someone please tell this to all the "realistic games" creators?
"Realistic" scenes are usually noisy and frustrating to look at β players are no longer able to focus on a certain pattern or detail. And how do they fix it? YELLOW PAINT! π΅
https://www.youtube.com/watch?v=mv7VlbdHJws
#GameAssets@GameDEV
#2DArt@GameDEV
Can someone please tell this to all the "realistic games" creators?
"Realistic" scenes are usually noisy and frustrating to look at β players are no longer able to focus on a certain pattern or detail. And how do they fix it? YELLOW PAINT! π΅
https://www.youtube.com/watch?v=mv7VlbdHJws
#GameAssets@GameDEV
#2DArt@GameDEV
YouTube
Why you Draw Bad Assets || 2D Game Art
If you want to see more unscripted content, I have started a Patreon: https://patreon.com/Nonsensical2D
An introduction on how to pick assets to draw for you game and what you should focus on when you draw your assets.
An introduction on how to pick assets to draw for you game and what you should focus on when you draw your assets.
π6β€3
Forwarded from /v/ do Brasil (DOOM GUY)
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The temporal/screen space/denoising solutions and its consequences have been a disaster for the human race
π«‘9π±5
The reason: COMPUTE SHADERS! All these games are rebuilding the world around with intensive GPU usage. It's smart, it allows impressive foliage density, but the system is very sensitive to errors.
Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update β and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.
#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update β and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.
#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
π4π«‘4