GameDev Pulse
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It seems that Black Friday has begun in Netherlands: such a generous offer! Can you imagine?!
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Friday meme time!

#meme@GameDEV
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Yes, let's never forget how PlayStation secretly buried their most valuable asset, that without overestimating costs BILLIONS:

β€” Audio editor
β€” Video editor
β€” 3D sculpting
β€” 2D/3D animation
β€” No-code programming

All made by the creators of Little Big Planet, Media Molecule. And never properly supported by Sony. The thing that could challenge Roblox and truly make people use PSN accounts on PC. If only!

https://www.youtube.com/watch?v=AVaj_3134zU

#NoCode@GameDEV
#PlayStation@GameDEV
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The official Halo and Frieren

#FanArt@GameDEV
#Anime@GameDEV
#Halo@GameDEV
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Finally, a worthy version of this meme!

#meme@GameDEV
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πŸ’‘ Amazing quick tip for game artists: better and more detailed assets will not lead to an overall pleasing image!

Can someone please tell this to all the "realistic games" creators?

"Realistic" scenes are usually noisy and frustrating to look at β€” players are no longer able to focus on a certain pattern or detail. And how do they fix it? YELLOW PAINT! 😡

https://www.youtube.com/watch?v=mv7VlbdHJws

#GameAssets@GameDEV
#2DArt@GameDEV
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Forwarded from /v/ do Brasil (DOOM GUY)
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The temporal/screen space/denoising solutions and its consequences have been a disaster for the human race
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The reason: COMPUTE SHADERS! All these games are rebuilding the world around with intensive GPU usage. It's smart, it allows impressive foliage density, but the system is very sensitive to errors.

Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update β€” and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.

#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
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