GameDev Pulse
Just finished Chromatic Aberrations β the effect fully excludes the center and borders of the image to avoid motion sickness and visual glitches. It's only applied to a carefully selected radius of the visual area to be artistic but not annoying. Also improvedβ¦
Me: ashamed of my TOO BIG NODE GRAPH. Meanwhile, the guy, making procedural sky in #Blender
π±24π2
A tiny sound effects generator by ex-Godot contributor:
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
π18
GameDev Pulse
Yes, but also no: Meta Ruined VR... 1. META closed too many games and studios, including projects that were iconic for fans 2. It took too long for budget 3s to arrive, while expensive Quest 3 sold 20 times fewer units, than Q2 at its time 3. Retention ofβ¦
Meanwhile, #Meta is launching yet another contest for Horizon Worlds creators with prizes:
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/faq/application-faq #VR
https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/faq/application-faq #VR
π5β€4
We have never done this before, but here's the collection of "Male Fantasy" #meme
π23π3
Finally! #Steam now forces all developers to clearly warn users about risky anticheat. Meanwhile, Microsoft is in general aiming to close Kernel and make apps to only use new secure layers via their own API and with predefined tasks.
β€27π6
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
π12π₯2π1
GameDev Pulse
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast. The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation. People praiseβ¦
Make your choice!
Anonymous Poll
13%
Playing on PC (or going to)
2%
Playing on PS5
1%
Playing on XBox
84%
Nope and not going to
π1
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π΅ Remember that screen shader I'm doing after work?
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
π5π±3π«‘2
GameDev Pulse
Make your choice!
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
π’20π4π₯3π2π2