After reaching the open world in Atomic Heart I was free to go nearly anywhere and besides dozens of villages with loot and enemies, there are Research Polygons โ dungeons, where you find rare upgrades and solve complex puzzles.
If you are a fan of Portal and Prey โ you will like polygons! They feel geeky and immersive.
Somehow these places are rarely mentioned in reviews, since they are outside of your main quest.
If you are a fan of Portal and Prey โ you will like polygons! They feel geeky and immersive.
Somehow these places are rarely mentioned in reviews, since they are outside of your main quest.
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What do we have here? Yet another #GodotEngine #Tutorial!
https://www.youtube.com/watch?v=3Hk9ljcS1Ro
#Godot #Tutorials #Animation
https://www.youtube.com/watch?v=3Hk9ljcS1Ro
#Godot #Tutorials #Animation
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Nearly unlimited optimized animations, based on shaders data instead of bones
https://github.com/yanorax/Godot-VertexAnimation-Demo
#Godot #GodotEngine #Shaders #Animations
https://github.com/yanorax/Godot-VertexAnimation-Demo
#Godot #GodotEngine #Shaders #Animations
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Imagine you have the best free 2 play game in your portfolio, but revenue decresed a little. What can you do:
โ Make new content?
โ Balance out something?
โ Nope, you can fire ALL QA TESTERS!
Over 200 people lost their contracts on a ZOOM-call without a warning and with poor compensations. APEX is #4 right now on top grossing list on Steam and was in TOP-10 over and over for many months in a row.
https://kotaku.com/ea-apex-legends-bugs-layoffs-respawn-zoom-1850168472
โ Make new content?
โ Balance out something?
โ Nope, you can fire ALL QA TESTERS!
Over 200 people lost their contracts on a ZOOM-call without a warning and with poor compensations. APEX is #4 right now on top grossing list on Steam and was in TOP-10 over and over for many months in a row.
https://kotaku.com/ea-apex-legends-bugs-layoffs-respawn-zoom-1850168472
Kotaku
EA Lays Off Over 200 Apex Legends Testers Over Zoom Call
Staff at EA's Baton Rouge office were abruptly let go today
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Creating LOD structures for point clouds at rates of up to 1 to 4 billion points per second in CUDA.
source: https://github.com/m-schuetz/CudaLOD
paper: https://cg.tuwien.ac.at/research/publications/2023/SCHUETZ-2023-LOD/
source: https://github.com/m-schuetz/CudaLOD
paper: https://cg.tuwien.ac.at/research/publications/2023/SCHUETZ-2023-LOD/
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