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As you may've guessed, the initial #DirectX12 implementation for Godot 4.3 is buggy, so you can support this bug for it to be noticed and fixed faster:
https://github.com/godotengine/godot/issues/95619 #Godot4 #GodotEngine #GameEngines
https://github.com/godotengine/godot/issues/95619 #Godot4 #GodotEngine #GameEngines
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