GameDev Pulse
π€£ LMAO! But for real, how they pulled off such a physics? #meme@GameDev #DragonAge@GameDev
It's highly likely, that they are using TressFX by AMD, upgraded (still under Open Source) by Unity China under HairFX brand. And yes, you can add this to your games!
Crazy enough, there's Chinese Unity that is a separate entity and makes even more nice stuff than the main one. This plugin, for example, works well with Unreal and seems like it was also integrated into Frostbite engine (DICE/EA).
https://www.youtube.com/watch?v=13Fu_acqEQ8 #Unity@GameDev #AMD@GameDev
Crazy enough, there's Chinese Unity that is a separate entity and makes even more nice stuff than the main one. This plugin, for example, works well with Unreal and seems like it was also integrated into Frostbite engine (DICE/EA).
https://www.youtube.com/watch?v=13Fu_acqEQ8 #Unity@GameDev #AMD@GameDev
YouTube
Unity China HairFX - AMD TressFX opensource framework for Unity URP/HDRP
Find more on: https://indiegamesdevel.com/unity-china-hairfx-realistic-hair-rendering-solution-powered-by-amd-tressfx-for-unity-urp-and-hdrp-pc-mobile-devices-and-consoles/
Unity China HairFX: Realistic Hair Rendering Solution Powered by AMD TressFX forβ¦
Unity China HairFX: Realistic Hair Rendering Solution Powered by AMD TressFX forβ¦
π₯5π1
GameDev Pulse
It's highly likely, that they are using TressFX by AMD, upgraded (still under Open Source) by Unity China under HairFX brand. And yes, you can add this to your games! Crazy enough, there's Chinese Unity that is a separate entity and makes even more nice stuffβ¦
UPD: According to BioWare, they borrowed the technology called βStrand Based Hairβ from EA Sports. Which means, it's a custom solution, and it was already integrated into the engine (and utilized for EA Sports Football).
I want the next Battlefield with the same hair quality π
I want the next Battlefield with the same hair quality π
π₯7
Quarter of code in Google is now made by AI: CEO vs. real programmer explanationβ¦
#Google@GameDev
#AI@GameDev
#Programming@GameDev
#Google@GameDev
#AI@GameDev
#Programming@GameDev
π18π5
Introduction_to_the_Universal_Render_Pipeline_for_advanced_Unity.pdf
8.7 MB
It's #Free and official book from #Unity to learn URP (Universal Render Pipeline), which is usually utilized for games, aiming for wide hardware support, VR, and mobile devices.
π7β€3
Here's the lecture on ancient cities structures for anyone who makes medieval or antique era games:
https://www.youtube.com/watch?v=WDtxIl837j0
https://www.youtube.com/watch?v=WDtxIl837j0
YouTube
How Did Cities Work Before Cars?
How did cities work before the industrial revolution? How different were they to our modern cities, but also how similar were they, despite the technological differences?
Thanks to @ByronLewis for lending his voice!
MUSIC:
"Far Over the Mountain" by Christofferβ¦
Thanks to @ByronLewis for lending his voice!
MUSIC:
"Far Over the Mountain" by Christofferβ¦
β€8
And #NVIDIA asks its users to upgrade GeForce GPU drivers to version 566.03, NVIDIA RTX, Quadro, and NVS of the R565 driver branch to 566.03, R550 to 553.24, and R535 to 538.95. The same goes for Tesla.
A significant vulnerability has been discovered and patched out. Without new drivers attackers can raise their permissions in the system to higher levels.
The issue is present on Linux as well, but drivers update there is a little more sophisticated.
A significant vulnerability has been discovered and patched out. Without new drivers attackers can raise their permissions in the system to higher levels.
The issue is present on Linux as well, but drivers update there is a little more sophisticated.
π±11
Finally, Steam game recording is now out of beta and available for everyone! Learn more here: https://store.steampowered.com/gamerecording
And you know what? It supports Steam Deck! #SteamDeck@GameDev #Steam@GameDev
And you know what? It supports Steam Deck! #SteamDeck@GameDev #Steam@GameDev
π₯15
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π14π₯2π1
GameDev Pulse
Finally, Steam game recording is now out of beta and available for everyone! Learn more here: https://store.steampowered.com/gamerecording And you know what? It supports Steam Deck! #SteamDeck@GameDev #Steam@GameDev
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A quick recap of the new Steam video capturing and editing tool:
First of all, it's not a multi track editing software, they are unfortunately not replacing DaVinci Resolve, Premier Pro, or Vegas Pro.
You can quickly capture, cut a desired fragment, and share it with friends or the global community.
Video capturing can run all the time (to store a recent 30-60-90 minutes, or as much as your drive can handle) or be activated manually. It should not affect performance, since it runs on AMD and NVIDIA hardware video encoders (but Intel isn't supported and its owners will run on CPU).
Fortunately, it's not relying on Windows-specific libraries, so you can also use it on Steam Deck, that previously was not very capable for any video capture. And probably still isn't: the screen is only 1280 by 800 pixels, while modern content platforms prioritize 4K.
#Steam@GameDEV
#SteamDeck@GameDEV
First of all, it's not a multi track editing software, they are unfortunately not replacing DaVinci Resolve, Premier Pro, or Vegas Pro.
You can quickly capture, cut a desired fragment, and share it with friends or the global community.
Video capturing can run all the time (to store a recent 30-60-90 minutes, or as much as your drive can handle) or be activated manually. It should not affect performance, since it runs on AMD and NVIDIA hardware video encoders (but Intel isn't supported and its owners will run on CPU).
Fortunately, it's not relying on Windows-specific libraries, so you can also use it on Steam Deck, that previously was not very capable for any video capture. And probably still isn't: the screen is only 1280 by 800 pixels, while modern content platforms prioritize 4K.
#Steam@GameDEV
#SteamDeck@GameDEV
β€5π₯3
Yet another demo project by Wojtek Pe on Godot 4. This time with Quixel assets and some custom tools!
It was just okay, but then he entered the cave and indirect lighting kicked in π₯
https://www.youtube.com/watch?v=8kAK1vRjlyI
#GodotEngine@GameDEV
#Godot4@GameDEV
It was just okay, but then he entered the cave and indirect lighting kicked in π₯
https://www.youtube.com/watch?v=8kAK1vRjlyI
#GodotEngine@GameDEV
#Godot4@GameDEV
YouTube
Godot 4.3 + Quixel Assets + Mterrain + Custom Shaders
My recent small project made in Godot 4.3. I was really looking for opportunity to try mterrain plugin so when free Quixel assets were released it felt like a perfect moment. Whole scene is not greatly optimized but runs at about 60-80 fps in outdoor partsβ¦
β€13