http://gameprogrammingpatterns.com/contents.html
"Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
This is the book I wish I had when I started making games, and now I want you to have it."
Tags: #gamedev #programming
"Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
This is the book I wish I had when I started making games, and now I want you to have it."
Tags: #gamedev #programming
https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/
Tags: #gamedev #graphics #programming
Tags: #gamedev #graphics #programming
The Danger Zone
Bindless Texturing for Deferred Rendering and Decals
You can find an ad-free static site version of this post here: Binaries) To Bind, or Not To Bind Unless you’ve been in a coma for the past year, you’ve probably noticed that there’…
http://gafferongames.com/game-physics/fix-your-timestep/
How to choose the delta time value? This may seem like a trivial subject but in fact there are many different ways to...
Tags: #programming #gamedev
How to choose the delta time value? This may seem like a trivial subject but in fact there are many different ways to...
Tags: #programming #gamedev
http://www.gamedev.net/page/resources/_/technical/opengl/vulkan-101-tutorial-r4408
Tags: #programming #Cpp #gamedev
Tags: #programming #Cpp #gamedev
www.gamedev.net
Vulkan 101 Tutorial - OpenGL and Vulkan - Articles - Articles - GameDev.net
This tutorial teaches Vulkan API basics with instructions and code to render a triangle to the screen.
http://www.gamedev.net/page/resources/_/technical/general-programming/game-engine-containers-handle-map-r4495
Tags: #programming #gamedev #Cpp
Tags: #programming #gamedev #Cpp
www.gamedev.net
Game Engine Containers - handle_map - General Programming - Articles - Articles - GameDev.net
Explore the creation of a data container for game programming meant to take the place of C++ standard library containers with an alternative that stores data contiguously in memory.
https://www.gamedev.net/resources/_/technical/game-programming/rapid-prototyping-tip-defining-data-as-code-files-r4597
Tags: #programming #gamedev #prototyping
Tags: #programming #gamedev #prototyping
www.gamedev.net
Rapid Prototyping Tip: Defining data as code files - Game Programming - Articles - Articles - GameDev.net
When youre trying to churn out a game fast, it might make more sense to define your items, texts or conversation in code files. Heres how to do it, an example from my current project.
On my first two games (Postmortem and Karaski) I set up...
On my first two games (Postmortem and Karaski) I set up...
http://gameprogrammingpatterns.com/data-locality.html
An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
https://github.com/miloyip/game-programmer
A set of books to read for learning game development from scratch, moving through languages and mathematics to AI.
Tags: #programming #gamedev #learning
A set of books to read for learning game development from scratch, moving through languages and mathematics to AI.
Tags: #programming #gamedev #learning
GitHub
GitHub - miloyip/game-programmer: A Study Path for Game Programmer
A Study Path for Game Programmer. Contribute to miloyip/game-programmer development by creating an account on GitHub.