https://fsharpforfunandprofit.com/series/why-use-fsharp.html
This series of posts will give you a guided tour through the main features of F# and then show you ways that F# can help you in your day-to-day development
Tags: #programming #fsharp
This series of posts will give you a guided tour through the main features of F# and then show you ways that F# can help you in your day-to-day development
Tags: #programming #fsharp
https://www.infoq.com/presentations/Null-References-The-Billion-Dollar-Mistake-Tony-Hoare
Tags: #programming #null
Tags: #programming #null
InfoQ
Null References: The Billion Dollar Mistake
Tony Hoare introduced Null references in ALGOL W back in 1965 "simply because it was so easy to implement", says Mr. Hoare. He talks about that decision considering it "my billion-dollar mistake".
https://mynameismjp.wordpress.com/2018/07/03/breaking-down-barriers-part-4-gpu-preemption/
Tags: #programming
Tags: #programming
The Danger Zone
Breaking Down Barriers – Part 4: GPU Preemption
You can find an ad-free static site version of this post here: This is Part 4 of a series about GPU synchronization and preemption. You can find the other articles here: Part 1 – What’s…
https://monoinfinito.wordpress.com/series/introduction-to-c-template-metaprogramming/
Tags: #programming #cpp
Tags: #programming #cpp
An infinite monkey - Nico Brailovsky's blog
C++ template metaprogramming introduction
Disclaimer: After so many years (and blog migrations), this article might be broken or outdated. Yeah, blog migrations, that’s it. Anything that’s wrong is the fault of a blog migration…
https://mynameismjp.wordpress.com/2018/09/08/breaking-down-barriers-part-5-back-to-the-real-world/
Tags: #programming #cpp
Tags: #programming #cpp
The Danger Zone
Breaking Down Barriers – Part 5: Back To The Real World
You can find an ad-free static site version of this post here: This is Part 5 of a series about GPU synchronization and preemption. You can find the other articles here: Part 1 – What’s…
https://fgiesen.wordpress.com/2018/09/27/reading-bits-in-far-too-many-ways-part-3/
Tags: #programming
Tags: #programming
The ryg blog
Reading bits in far too many ways (part 3)
(Continued from part 2. “A whirlwind introduction to dataflow graphs” is required reading.) Last time, we saw a whole bunch of different bit reader implementations. This time, I’l…
http://phpsadness.com/
A beautiful (well, not that much) website that includes many of the PHP problems. Because PHP (probably) sucks, but you don't expect it to be that much.
Tags: #programming #webdev #php
A beautiful (well, not that much) website that includes many of the PHP problems. Because PHP (probably) sucks, but you don't expect it to be that much.
Tags: #programming #webdev #php
http://lisperator.net/pltut/
A tutorial on how to implement a programming language parser/compiler.
Tags: #programming #js
A tutorial on how to implement a programming language parser/compiler.
Tags: #programming #js
https://github.com/BrutPitt/glChAoS.P
glChAoS.P / wglChAoS.P: opengl / webgl Chaotic Attractors of Slight (dot) Particles A real time 3D strange attractors scout... and hypercomplex fractals
Tags: #programming #cpp #opengl #webassembly
glChAoS.P / wglChAoS.P: opengl / webgl Chaotic Attractors of Slight (dot) Particles A real time 3D strange attractors scout... and hypercomplex fractals
Tags: #programming #cpp #opengl #webassembly
GitHub
GitHub - BrutPitt/glChAoS.P: 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime - BrutPitt/glChAoS.P