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Meet Machine Mind β a post-nuclear RTS with nice stylized graphics!
https://store.steampowered.com/app/2861590/Machine_Mind/
#IndieGames@GameDEV
#RTS@GameDEV
https://store.steampowered.com/app/2861590/Machine_Mind/
#IndieGames@GameDEV
#RTS@GameDEV
π₯7β€3
And another handy GDC lecture, this time from the creator of Slime Rancher:
He highlight how you'd better build your game the way that the main hook can fit into one nice GIF.
https://www.youtube.com/watch?v=DTvBgmNL-p0
He highlight how you'd better build your game the way that the main hook can fit into one nice GIF.
https://www.youtube.com/watch?v=DTvBgmNL-p0
YouTube
Making Games That Stand Out and Survive
In this 2019 GDC talk, Monomi Park founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribeβ¦
Register for GDC: https://ubm.io/2yWXW38
Join the GDC mailing list: http://www.gdconf.com/subscribeβ¦
π4π«‘2
Slightly before that. Still a questionable move for any big structure with internal studios.
#Business@GameDEV
#PlayStation@GameDEV
#Business@GameDEV
#PlayStation@GameDEV
π6
Shuhei Yoshida (ex-PlayStation) apparently plays on GPD Win Max 2 (same as I do) when travelling.
And I can agree that it's always blows my mind that you can carry around a 15-35W device that can run any games and apps.
And his overall interview is nice to see β he seems to be glad to be free from PS limitations. He jokes about Nintendo bringing them customers, etc.
#Hardware@GameDEV
#Handhelds@GameDEV
And I can agree that it's always blows my mind that you can carry around a 15-35W device that can run any games and apps.
And his overall interview is nice to see β he seems to be glad to be free from PS limitations. He jokes about Nintendo bringing them customers, etc.
#Hardware@GameDEV
#Handhelds@GameDEV
π10
GameDev Pulse
Slightly before that. Still a questionable move for any big structure with internal studios. #Business@GameDEV #PlayStation@GameDEV
Game off: PlayStation is shutting down more and more games after the failure of Concord
#PlayStation@GameDEV
#Multiplayer@GameDEV
#PlayStation@GameDEV
#Multiplayer@GameDEV
π10π9π₯4
Forwarded from /v/ do Brasil (Paulo)
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π26β€4π1
Unknown 9 creators are pausing the new project development and laying off stuff. All thanks to the failure of their original game.
Next time call your game KNOWN 9 or whatever... rich transmedia universe that 200 players checked because it was a free addition to AMD gaming CPUs.
#Layoffs@GameDEV
Next time call your game KNOWN 9 or whatever... rich transmedia universe that 200 players checked because it was a free addition to AMD gaming CPUs.
#Layoffs@GameDEV
π17π2β€1π1
Can you imagine that modders have done a better job with the game than the owner of the IP?
It only happens... EVERY SINGLE TIME! π
https://www.youtube.com/watch?v=-zjzBbdl7hk
It only happens... EVERY SINGLE TIME! π
https://www.youtube.com/watch?v=-zjzBbdl7hk
YouTube
Bloodborne PC Emulation - 60FPS/Mods Tested - The Remaster We've Always Wanted?
Following a breakthrough in PS4 emulation via ShadPS4, Bloodborne is now fully playable start to finish with 60 frames per second in view. Fan mods also allow the PC version to go the extra mile with new features: improved shadows, lighting, and even antiβ¦
π₯16β€1
I'm too tired for a meaningful post: don't miss this one! π
https://www.youtube.com/watch?v=h0t1dpycx-s
https://www.youtube.com/watch?v=h0t1dpycx-s
YouTube
Eternal Strands - Launch Trailer | Yellow Brick Games
Watch the launch trailer for Eternal Strands - available January 28, 2025. PC demo available on Steam and the Epic Games Store on January 21, 2025. Progress carries over to the full game!
Cast and combine magic to take down towering beasts in an epic thirdβ¦
Cast and combine magic to take down towering beasts in an epic thirdβ¦
π5
Forwarded from Tech Crimes (Alex an Magpie)
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π22π«‘7β€2π2π₯2
How did I miss this game? Is it still in development after Annapurna collapse?
Also, it's called Mixtape and they have a CD as their logo and cover art. CD with Mixtape written on it.
https://www.youtube.com/watch?v=w1UPjbO0oEU
Also, it's called Mixtape and they have a CD as their logo and cover art. CD with Mixtape written on it.
https://www.youtube.com/watch?v=w1UPjbO0oEU
YouTube
Mixtape | Reveal Trailer | PS5
On their last night of high school, three friends embark on one more adventure together. En route to their final party together, a perfectly curated playlist draws them into dreamlike reenactments of their formative memories. Experience a variety of narrativeβ¦
π₯3
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π9β€6π2π1
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It appeared that any model in CS2 can be replaced with any other model, which made the game unplayable on public servers.
Not playing it (and never liked CSGO/CS2), so can't say much. According to ones who do, the issue has been patched out in a matter of days.
#Valve@GameDEV
#Modders@GameDEV
Not playing it (and never liked CSGO/CS2), so can't say much. According to ones who do, the issue has been patched out in a matter of days.
#Valve@GameDEV
#Modders@GameDEV
π18β€1
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The legendary Captain Blood pirate slasher, announced over 20 years ago, will be released on May 6!
The game has been fully developed over 15 years ago, then lost during failed negotiations of involved parties, rediscovered a few years ago in a playable state, and finalized during the last couple of years.
If the release happens, it will be one of the longest game development processes in history. Longer than Prey, Duke Nukem Forever, and even STALKER 2 (that wasn't even the same game).
https://store.steampowered.com/app/3040220/Captain_Blood/
The game has been fully developed over 15 years ago, then lost during failed negotiations of involved parties, rediscovered a few years ago in a playable state, and finalized during the last couple of years.
If the release happens, it will be one of the longest game development processes in history. Longer than Prey, Duke Nukem Forever, and even STALKER 2 (that wasn't even the same game).
https://store.steampowered.com/app/3040220/Captain_Blood/
π₯15π1
GameDev Pulse
Corinne Busche, the director of Dragon Age The Veilguard leaves BioWare. #DragonAge@GameDEV
Dragon Age The Veilguard has been a failure, now it's official: EA announced that only 1.5 million people played the game, which is twice lower than expected.
β οΈ And those ARE NOT SALES: the game has been in several subscription offers.
EA Sports FC 25 is also not doing great. Altogether those games caused worse than expected financial results for the last quarter of 2024:
Press Release
#DragonAge@GameDEV
#EA@GameDEV
#Finance@GameDEV
β οΈ And those ARE NOT SALES: the game has been in several subscription offers.
EA Sports FC 25 is also not doing great. Altogether those games caused worse than expected financial results for the last quarter of 2024:
Press Release
#DragonAge@GameDEV
#EA@GameDEV
#Finance@GameDEV
π«‘19π10π8π₯2π1π1
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Steam finally announced Asset Preview Tool β Valve purchased it from Nick Pfisterer of Polymoon Games.
β Good news: it's free for all Steam publishers and you can preview all elements exactly like they will look and feel within the store.
β Bad news: it's based on Figma!
#Steam@GameDEV
β Good news: it's free for all Steam publishers and you can preview all elements exactly like they will look and feel within the store.
β Bad news: it's based on Figma!
#Steam@GameDEV
π9π’3π€2
GameDev Pulse
Dragon Age The Veilguard has been a failure, now it's official: EA announced that only 1.5 million people played the game, which is twice lower than expected. β οΈ And those ARE NOT SALES: the game has been in several subscription offers. EA Sports FC 25 isβ¦
According to presale data, EA is going to lose 15% of its market cap after the negative financial report.
#EA@GameDEV
#Finance@GameDEV
#EA@GameDEV
#Finance@GameDEV
π13π«‘5π4