Layered Material Height Blend + Displacement Baking Setup in #UnrealEngine
https://www.youtube.com/watch?v=O85QCU_huk4
#LevelArt #Textures #TechnicalArt #Tutorials
https://www.youtube.com/watch?v=O85QCU_huk4
#LevelArt #Textures #TechnicalArt #Tutorials
YouTube
Height Blending and Displacement with Layered Material Demo | Unreal Engine 5.2
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❤4
GameDev Pulse
Layered Material Height Blend + Displacement Baking Setup in #UnrealEngine https://www.youtube.com/watch?v=O85QCU_huk4 #LevelArt #Textures #TechnicalArt #Tutorials
A bit more flexible solution to Height Blend from the same author
https://www.youtube.com/watch?v=gmN_oMbl2ZE
#LevelArt #Textures #TechnicalArt #Tutorials #UE5 #UnrealEngine
https://www.youtube.com/watch?v=gmN_oMbl2ZE
#LevelArt #Textures #TechnicalArt #Tutorials #UE5 #UnrealEngine
YouTube
Layered Height Texture Blend Tutorial | Unreal Engine 5
PATREON: https://www.patreon.com/Procedural_Minds
TWITCH: https://www.twitch.tv/krozjin
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❤10
Just created a simple color grading shader graph for Godot 4!
💡 It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
💡 It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed).
Godot already provides LUT support and color correction via textures, but this one is much easier to use and achieve artistic vision for a casual audience.
Will share it later on GitHub with some more examples!
#GameArt #TechnicalArt #GodotEngine #Shaders
❤15