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Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader).

The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!

#GodotEngine@GameDEV
#Shaders@GameDEV
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A better posterization shader with color ramp (+ pixelization to achieve retro look)

#Shaders@GameDEV
#GodotEngine@GameDEV
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The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)

Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible

#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
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Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).

The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.

But this one runs even on a phone. And it's beyond screen space!

https://www.shadertoy.com/view/X3XfRM

#Shaders@GameDEV
#GlobalIllumination@GameDEV
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