Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader).
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
š12š¤5
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:ā¦
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Pixelation + Posterization look:
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
š10š„3
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:ā¦
Godot 4 Bistro with film grain, lens distortion, vignette, chromatic aberrations, and more.
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
š11
A better posterization shader with color ramp (+ pixelization to achieve retro look)
#Shaders@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
š„12
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details!
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cā¦
https://github.cā¦
š„15š6ā¤4
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Folks, I can't believe that there are almost 3000 of us here and only 37 people dropped a like on YouTube: support free tools and assets, go leave a like (and comment)! š
https://www.youtube.com/watch?v=38JYL-KEEoc
https://www.youtube.com/watch?v=38JYL-KEEoc
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.cā¦
https://github.cā¦
š7š„6š¢1š1
The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
š„11ā¤2
Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
ā¤9
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Glass shader for Unity with chromatic dispersion, fresnel, and more:
https://x.com/TheMirzaBeig/status/1871141924163260615
#Unity@GameDEV
#Shaders@GameDEV
https://x.com/TheMirzaBeig/status/1871141924163260615
#Unity@GameDEV
#Shaders@GameDEV
š„17