GameDev Pulse
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Meet Industria 2: the original game was memorable due to very nice #ArtDirection and horrible performance (due to their shadows implementation).

It was created with Unreal Engine 4 by a tiny team and they only used Blueprints with ZERO LINES of C++

Let's see if they gonna make a better game this time!

https://www.youtube.com/watch?v=wvqUmVEtk4U #IndieGames #Blueprints
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KNSB Tower in Sofia vs City 17 Citadel. Viktor Antonov (the art director of Half-Life 2 and Dishonored) grew up in Sofia. This is why there are so many signs in Bulgarian (even in Half-Life Alyx).

#Valve #ArtDirection
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GameDev Pulse
The most ambitious #Animation series of the year (6 episodes are out) and you may've not even noticed it: https://www.youtube.com/watch?v=NWQH8cMpWTU
Surprisingly, Scavengers Reign wasn't created in 2023: originally, it was a short film, available on YouTube.

And before that it was a series of works and ideas by Jean "Moebius" Giraud. He worked on Fifth Element, The Abyss, Dune, and other movies, but has his own artictic universe. I'll add his art in our chat!

Based on Moebius works, Joseph Bennett and Charles Huettner created the original Scavengers in 2017:

https://www.youtube.com/watch?v=1TRzemJbUsw #ArtDirection #2DArt #Animations
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Game UI database has been upgraded to provide better search tools, video support, color analysis tools, and more. And it's still free!

https://www.gameuidatabase.com #UIUX #Free #GameArt #ColorTheory #ArtDirection
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How did we get here from this? We need better industrial design, better software design, and better games too β€” not realistic, but artistic intent. Even for an indie game, don't accept mediocrity, embrace challenges, make it look better in UI, materials, shapes, lights, even movements.

#ArtDirection #Design
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A nice explanation of the creative process by Mortal Rite developers!

#GameDesign@GameDEV
#ArtDirection@GameDEV
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GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki β€” a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!

It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.

There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world

The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.

#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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Remember Me, a 2013 game that still looks impressive thanks to art direction! Yes, the lighting is baked and sometimes can be off, but you see the artistic vision in every detail.

And the same goes for game design: it can be off, but it's anything but generic. The movement system, the camera that sometimes switches to the predefined angles β€” it's bizarre in so many ways, like a forgotten age of gaming.

#GameDesign@GameDEV
#ArtDirection@GameDEV
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