Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=szm8B4jbcrw
https://www.youtube.com/watch?v=szm8B4jbcrw
YouTube
Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
We’re excited to announce our partnership with Havok to build a complete physics solution for DOTS-based projects in Unity. Unity Physics is available as a P...
Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=O9tzW5cXelE
https://www.youtube.com/watch?v=O9tzW5cXelE
YouTube
Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
We’re happy to say our Lightweight Render Pipeline (LWRP) is now out of preview and will be ready for production use in the 2019.1 release.
Speakers: Arisa Scott (Unity), Jake Biegel (Disruptive Games), Jed Melnik (Disruptive Games), Kevin Somers (Glu Mobile)…
Speakers: Arisa Scott (Unity), Jake Biegel (Disruptive Games), Jed Melnik (Disruptive Games), Kevin Somers (Glu Mobile)…
Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=xnJC0-10jF8
https://www.youtube.com/watch?v=xnJC0-10jF8
YouTube
Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
Real or rendered – can you tell the difference between the real-time car and the physical car? To highlight what is achievable with real-time ray tracing, we’ve collaborated with NVIDIA and the BMW Group to showcase the 2019 BMW 8 Series Coupe. We are delivering…
keenanwoodall/Deform
A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
Книга «Unity и C#. Геймдев от идеи до реализации. 2-е изд»
https://habr.com/ru/post/447382/?utm_campaign=447382
https://habr.com/ru/post/447382/?utm_campaign=447382
Habr
Книга «Unity и C#. Геймдев от идеи до реализации. 2-е изд»
Привет, Хаброжители! Джереми Гибсона Бонд задумывая эту книгу, ставил перед собой простую цель: познакомить вас со всеми инструментами и передать начальные знан...
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
https://www.youtube.com/watch?v=3xzNs1JkyJk
https://www.youtube.com/watch?v=3xzNs1JkyJk
YouTube
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life…
Understanding data-oriented design for entity component systems - Unity at GDC 2019
https://www.youtube.com/watch?v=0_Byw9UMn9g
https://www.youtube.com/watch?v=0_Byw9UMn9g
YouTube
Understanding data-oriented design for entity component systems - Unity at GDC 2019
Unity's new ECS features enable huge performance improvements over traditional object-oriented ways of designing game systems, but data-oriented design is a much different way of thinking. Watch to learn how to think in a data-oriented way so you can take…
Leveraging DOTS-powered physics - Unity at GDC 2019
https://www.youtube.com/watch?v=yuqM-Z-NauU
https://www.youtube.com/watch?v=yuqM-Z-NauU
YouTube
Leveraging DOTS-powered physics - Unity at GDC 2019
Hear about the journey of taking Havok's AAA physics engine from C++ to the land of C# and the Data-Oriented Technology Stack (DOTS). Learn about the architecture and features now available in Unity Physics, see it in action, and learn how Unity Physics and…
Converting your game to DOTS - Unity at GDC 2019
https://www.youtube.com/watch?v=QbnVELXf5RQ
https://www.youtube.com/watch?v=QbnVELXf5RQ
YouTube
Converting your game to DOTS - Unity at GDC 2019
Watch to learn what's involved in migrating existing game code to the new Data-Oriented Technology Stack (DOTS), which comprises the C# Job System, the Entity Component System (ECS), and the Burst Compiler.
Speaker: Mike Geig (Evangelist, Unity Technologies)…
Speaker: Mike Geig (Evangelist, Unity Technologies)…
Unity 2019 Roadmap - Unity at GDC 2019
https://www.youtube.com/watch?v=qwGjneorKgs
https://www.youtube.com/watch?v=qwGjneorKgs
YouTube
Unity 2019 Roadmap - Unity at GDC 2019
Product Managers Arisa Scott and Will Goldstone discuss Unity's 2019 road map and give you a broad overview of Unity's 3-year vision. Watch to learn about updates for the Entity Component System (ECS), graphics, artist tooling, connected games and much more.…
Unity wins its first Technology and Engineering Emmy® Award
https://www.youtube.com/watch?v=buNDQhf-iMc
https://www.youtube.com/watch?v=buNDQhf-iMc
YouTube
Unity wins its first Technology and Engineering Emmy® Award
We’re thrilled that the technical achievements powered by Unity and demonstrated in Disney Television Animation’s ‘Baymax Dreams’ were celebrated by The National Academy of Television Arts and Sciences.
The series of broadcast quality shorts, based on the…
The series of broadcast quality shorts, based on the…
Getting started with the Megacity demo - Unity at GDC 2019
https://www.youtube.com/watch?v=UPnLa0LMbHQ
https://www.youtube.com/watch?v=UPnLa0LMbHQ
YouTube
Getting started with the Megacity demo - Unity at GDC 2019
The Megacity demo is a futuristic cityscape – alive with flying vehicles, scores of highly detailed game objects and unique audio sources – that showcases what's possible with the Data-Oriented Technology Stack (DOTS) in Unity 2019.1. This is a brief introduction…
Upgrading VFX in the FPS Sample with Visual Effect Graph
https://blogs.unity3d.com/ru/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
https://blogs.unity3d.com/ru/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
Unity Technologies Blog
Upgrading VFX in the FPS Sample with Visual Effect Graph — Unity Blog
Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a first-person sho...
keijiro/Lasp
LASP is a Unity plugin providing low-latency, high-performance and easy-to-use audio input functionality that is useful for creating audio reactive visuals.
LASP is a Unity plugin providing low-latency, high-performance and easy-to-use audio input functionality that is useful for creating audio reactive visuals.
Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain - Unity at GDC 2019
https://www.youtube.com/watch?v=SnMrBKr6yFk
https://www.youtube.com/watch?v=SnMrBKr6yFk
YouTube
Tips & tricks for creating 3D assets fast in ProBuilder - Unity at GDC 2019
Want to create 3D assets in Unity without the hassle of import/export? Have you tried ProBuilder? Attend this session to learn our favorite tips and tricks for creating awesome 3D art in no time.
Speaker: Gabriel Williams (Unity Technologies)
Speaker: Gabriel Williams (Unity Technologies)