#HOUSING, #DAY CARE KERTEMINDE, #DENMARK
#Architects: CEBRA
#Area: 1500 mยฒ
#Year: 2014
#Photographs: Mikkel Frost
#Manufacturers: Troldtekt
#The vision for the new institution is to establish a care centre that encourages social relations and a sense of community while at the same time accommodating the childrenโs individual needs โ a place that they are proud to call their home and prepares them for their future path in life in the best possible way. The physical surroundings reflect a practice-oriented pedagogic approach so that the #architecture actively supports the staffโs daily work with children, who struggle with behavioural, social and mental health problems.
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#Architects: CEBRA
#Area: 1500 mยฒ
#Year: 2014
#Photographs: Mikkel Frost
#Manufacturers: Troldtekt
#The vision for the new institution is to establish a care centre that encourages social relations and a sense of community while at the same time accommodating the childrenโs individual needs โ a place that they are proud to call their home and prepares them for their future path in life in the best possible way. The physical surroundings reflect a practice-oriented pedagogic approach so that the #architecture actively supports the staffโs daily work with children, who struggle with behavioural, social and mental health problems.
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Title; ๐ช๐๐๐๐๐๐๐๐ ๐ฅ๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐
By; ๐ฌ๐๐๐๐๐ ๐ก๐๐๐๐๐๐'๐
#125 ways to enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decision and Teach through Design.
We will post one principle for
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By; ๐ฌ๐๐๐๐๐ ๐ก๐๐๐๐๐๐'๐
#125 ways to enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decision and Teach through Design.
We will post one principle for
โ #day_by_day .๐ช๐ฅฐ๐ช
๐ ฒ๐ พ๐ ผ๐ ธ๐ ฝ๐ ถ ๐๐ พ๐ พ๐ ฝ
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Title; ๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐
By; ๐๐๐๐๐๐ ๐๐๐๐๐๐๐'๐
125 ways to enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decision and Teach through Design.
We will post one principle for #day_by_day .
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#Only #on Archi+Techtime
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By; ๐๐๐๐๐๐ ๐๐๐๐๐๐๐'๐
125 ways to enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decision and Teach through Design.
We will post one principle for #day_by_day .
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#Only #on Archi+Techtime
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The #Frist 10 Universal Principles of Design
1 80/20 Rule
2 Accessibility
3 Advance Organizer
4 Aesthetic-Usability
5 Affordance
6 Alignment
7 Anthropomorphic Form
8 Archetypes
9 Area Alignment
10 Attractiveness Bias
We will post one principle #day_by_day .
#Click โ๏ธ on one of them, it shows the description.
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๐ฑ Follow the FUTURE ๐ฑ
1 80/20 Rule
2 Accessibility
3 Advance Organizer
4 Aesthetic-Usability
5 Affordance
6 Alignment
7 Anthropomorphic Form
8 Archetypes
9 Area Alignment
10 Attractiveness Bias
We will post one principle #day_by_day .
#Click โ๏ธ on one of them, it shows the description.
#Only #on Archi+Techtime
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Archi + Tech time๐ก๐ช๐น
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ด
#A_high_percentage of effects in any large system are caused by #a_low_percentage of variables.
A few examples of the 80/20 rule include:
๐ พ๏ธ 80 percent of a productโs usage involves 20 percent of its features.
๐ พ๏ธ 80 percent of aโฆ
#A_high_percentage of effects in any large system are caused by #a_low_percentage of variables.
A few examples of the 80/20 rule include:
๐ พ๏ธ 80 percent of a productโs usage involves 20 percent of its features.
๐ พ๏ธ 80 percent of aโฆ
The #Second 10 Universal Principles of Design
11 Baby-Face Bias
12 Biophilia Effect
13 Cathedral Effect
14 Chunking
15 Classical Conditioning
16 Closure
17 Cognitive Dissonance
18 Color
19 Common Fate
20 Comparison
We will post one principle #day_by_day .
๐ ฒ๐ พ๏ธ๐ ผ๐ ธ๐ ฝ๐ ถ ๐๐ พ๏ธ๐ พ๏ธ๐ ฝ
#Only #on Archi+Techtime
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๐ฑ Follow the FUTURE ๐ฑ
11 Baby-Face Bias
12 Biophilia Effect
13 Cathedral Effect
14 Chunking
15 Classical Conditioning
16 Closure
17 Cognitive Dissonance
18 Color
19 Common Fate
20 Comparison
We will post one principle #day_by_day .
๐ ฒ๐ พ๏ธ๐ ผ๐ ธ๐ ฝ๐ ถ ๐๐ พ๏ธ๐ พ๏ธ๐ ฝ
#Only #on Archi+Techtime
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This is powerful! โจ
#Tip of the #day
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