Playing with JS Placement maps and displacement in Blender Octane Edition
https://redd.it/1ma5w0c
@proceduralgeneration
https://redd.it/1ma5w0c
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Playing with JS Placement maps and displacement in Blender Octane Edition
Explore this post and more from the proceduralgeneration community
Custom Menger Sponge generated, traced and exported from Mandelbulb3D. Mesh processing, object instancing, and everything else done in Blender Octane Edition.
https://redd.it/1macc4v
@proceduralgeneration
https://redd.it/1macc4v
@proceduralgeneration
A couple fractal structures and a couple fractal orbs formed and rendered in Mandelbulber. Some post work in photoshop and Lightroom
https://redd.it/1mahozf
@proceduralgeneration
https://redd.it/1mahozf
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: A couple fractal structures and a couple fractal orbs formed and rendered in…
Explore this post and more from the proceduralgeneration community
This media is not supported in your browser
VIEW IN TELEGRAM
I created a C# (Unity3D compatible) library for Constraint Programming with implicit implementation of Wave-Function Collapse algorithm
https://redd.it/1mam75k
@proceduralgeneration
https://redd.it/1mam75k
@proceduralgeneration
Created via modelling+array modifier in Blender Octane Edition
https://redd.it/1maon49
@proceduralgeneration
https://redd.it/1maon49
@proceduralgeneration
Natural Fusion- some modelling processed with modifiers+generated vegetation in Blender Octane Edition
https://redd.it/1mazaw0
@proceduralgeneration
https://redd.it/1mazaw0
@proceduralgeneration