procedural generation
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Formed from fractal geometry via Vectron in Blender Octane Edition
https://redd.it/1mbs3wk
@proceduralgeneration
Created in Mandelbulber. Some post in Lightroom
https://redd.it/1mbt14i
@proceduralgeneration
The process in creating this object involves generating, tracing, and exporting a Menger fractal from mandelbulb3d. It’s then imported to blender and processed with remesh modifier. A customized cube is parented to the fractal mesh which is then selected to be used for instances on faces.
https://redd.it/1mby8lo
@proceduralgeneration
Mixing Koch and mandalay fractal formulas in Mandelbulber
https://redd.it/1mc7ohq
@proceduralgeneration
Fractal geometry generated with Vectron in Blender Octane Edition.
https://redd.it/1mcox0v
@proceduralgeneration
PCG using machine learning

Hello all, i don't know if what i want to do make sens or is possible but does some of you already did procedural content generation using machine learning ? like for exemple the game content will adapt to player behavior, for exemple player like to climb hills, the game map will generate a terrain with a lot of hills, or the player like to visit spot with water, the game will adapt to this, and do the same with the loot, enemy behavior too, if player like soft sneaky gameplay or aggressive

https://redd.it/1md4zhn
@proceduralgeneration
Billiard Fractal / Python / Raspberry Pi Compute Module 31.2GHz Processor 1GB RAM / 720p
https://redd.it/1mddqcb
@proceduralgeneration
Fractal Veil- created in Blender Octane Edition, this process involved a Vectron Fractal Boolean Operation on a character generated in Makehuman. As well a cloth simulation was run to drape the veil onto her head.
https://redd.it/1mdkyqa
@proceduralgeneration
Made a website that turn chess moves into paintings, what do you think?
https://redd.it/1mf3roh
@proceduralgeneration