Formed from fractal geometry via Vectron in Blender Octane Edition
https://redd.it/1mbs3wk
@proceduralgeneration
https://redd.it/1mbs3wk
@proceduralgeneration
Improved my astro terrain procedural generator for my 4X space game. A handful of perlin noise and other tweaks.
https://youtu.be/f0cxBraYGnI
https://redd.it/1mbrf9z
@proceduralgeneration
https://youtu.be/f0cxBraYGnI
https://redd.it/1mbrf9z
@proceduralgeneration
YouTube
Procedural arid planet v3
Astros with improved resolution soon on HARD VOID!
#indiegamedev #indiedev #indiegame #indiegames #procedural #demo #space #gaming #games #techno
HARD VOID is a 4X space strategy game in development.
Wishlist HARD VOID on steam!
https://store.steampo…
#indiegamedev #indiedev #indiegame #indiegames #procedural #demo #space #gaming #games #techno
HARD VOID is a 4X space strategy game in development.
Wishlist HARD VOID on steam!
https://store.steampo…
The process in creating this object involves generating, tracing, and exporting a Menger fractal from mandelbulb3d. It’s then imported to blender and processed with remesh modifier. A customized cube is parented to the fractal mesh which is then selected to be used for instances on faces.
https://redd.it/1mby8lo
@proceduralgeneration
https://redd.it/1mby8lo
@proceduralgeneration
Mixing Koch and mandalay fractal formulas in Mandelbulber
https://redd.it/1mc7ohq
@proceduralgeneration
https://redd.it/1mc7ohq
@proceduralgeneration
Fractal geometry generated with Vectron in Blender Octane Edition.
https://redd.it/1mcox0v
@proceduralgeneration
https://redd.it/1mcox0v
@proceduralgeneration
PCG using machine learning
Hello all, i don't know if what i want to do make sens or is possible but does some of you already did procedural content generation using machine learning ? like for exemple the game content will adapt to player behavior, for exemple player like to climb hills, the game map will generate a terrain with a lot of hills, or the player like to visit spot with water, the game will adapt to this, and do the same with the loot, enemy behavior too, if player like soft sneaky gameplay or aggressive
https://redd.it/1md4zhn
@proceduralgeneration
Hello all, i don't know if what i want to do make sens or is possible but does some of you already did procedural content generation using machine learning ? like for exemple the game content will adapt to player behavior, for exemple player like to climb hills, the game map will generate a terrain with a lot of hills, or the player like to visit spot with water, the game will adapt to this, and do the same with the loot, enemy behavior too, if player like soft sneaky gameplay or aggressive
https://redd.it/1md4zhn
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Billiard Fractal / Python / Raspberry Pi Compute Module 31.2GHz Processor 1GB RAM / 720p
https://redd.it/1mddqcb
@proceduralgeneration
https://redd.it/1mddqcb
@proceduralgeneration
Fractal Veil- created in Blender Octane Edition, this process involved a Vectron Fractal Boolean Operation on a character generated in Makehuman. As well a cloth simulation was run to drape the veil onto her head.
https://redd.it/1mdkyqa
@proceduralgeneration
https://redd.it/1mdkyqa
@proceduralgeneration
Learning is fun
https://preview.redd.it/kbulb2x0qagf1.png?width=1290&format=png&auto=webp&s=e455b57421b324f29ca8ba52682806431cd4ab54
Having a blast with learning Procedural Generation
https://redd.it/1meh6lb
@proceduralgeneration
https://preview.redd.it/kbulb2x0qagf1.png?width=1290&format=png&auto=webp&s=e455b57421b324f29ca8ba52682806431cd4ab54
Having a blast with learning Procedural Generation
https://redd.it/1meh6lb
@proceduralgeneration
Made a website that turn chess moves into paintings, what do you think?
https://redd.it/1mf3roh
@proceduralgeneration
https://redd.it/1mf3roh
@proceduralgeneration
TESTPOSTFORFLAIRFETCHING
This is a test post for flair fetching
https://redd.it/1mf60ld
@proceduralgeneration
This is a test post for flair fetching
https://redd.it/1mf60ld
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community