This media is not supported in your browser
VIEW IN TELEGRAM
My brain no longer works after 3 days thinking about nothing but procedurally generated road intersection meshes
https://redd.it/1m4yxb3
@proceduralgeneration
https://redd.it/1m4yxb3
@proceduralgeneration
How do you deal with the implication that procedurally generated art can't be called yours, that it is talentless, that no effort or merit ever goes into it, deserving of censorship, etc.?
A lot of opinions against what I call "Popular AI" criticize the fact that people who use them are making art without a specific shape or stroke in mind, making music without a specific melody, or making media without every stroke, jot or tittle being accounted for.
That said, it seems to inadvertently remind me of criticism of PG as a general concept.
One classmate tried to say that any form of PG is an insult to his time.
I really don't care. I just don't want a coke poured on my computer by Carolina Goody Artist, or prospects of censorship, disenfranchisement or losing opportunities
https://redd.it/1m51oj0
@proceduralgeneration
A lot of opinions against what I call "Popular AI" criticize the fact that people who use them are making art without a specific shape or stroke in mind, making music without a specific melody, or making media without every stroke, jot or tittle being accounted for.
That said, it seems to inadvertently remind me of criticism of PG as a general concept.
One classmate tried to say that any form of PG is an insult to his time.
I really don't care. I just don't want a coke poured on my computer by Carolina Goody Artist, or prospects of censorship, disenfranchisement or losing opportunities
https://redd.it/1m51oj0
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Media is too big
VIEW IN TELEGRAM
I’ve been asked a handful of times about my process in Blender for combining vectron geometry with any mesh. Here is a quick video demonstration for anyone interested.
https://redd.it/1m56nb4
@proceduralgeneration
https://redd.it/1m56nb4
@proceduralgeneration
Better name for "Procedural Generation" ?
Completely random thought to start the week..
I feel like there should be a better name for the subject area of Procedural Generation.
Procedural \- "relating to an established or official way of doing something."
How does this describe what we're doing when we generate content? Most of the amazing projects I see posted here use new, ground-breaking techniques, which is the opposite to doing something via procedural, aka "the official way"?
Also having to append Runtime if what you generate happens at runtime? Runtime Procedural Generation is probably the least catchy phrase and completely ambiguous to a non-technical audience.
How do these technical areas get their names in the first place? Beyond technically describing what it does?
To summarise this random blurb.
I think we should rename Runtime Procedural Generation to Novel Generation.
Novel \- "Emphasizes the newness and originality of something."
For procedural content created ahead of time, feel free to keep the old name.
Please alert the masses.
All the best,
Andy
https://redd.it/1m5dvp1
@proceduralgeneration
Completely random thought to start the week..
I feel like there should be a better name for the subject area of Procedural Generation.
Procedural \- "relating to an established or official way of doing something."
How does this describe what we're doing when we generate content? Most of the amazing projects I see posted here use new, ground-breaking techniques, which is the opposite to doing something via procedural, aka "the official way"?
Also having to append Runtime if what you generate happens at runtime? Runtime Procedural Generation is probably the least catchy phrase and completely ambiguous to a non-technical audience.
How do these technical areas get their names in the first place? Beyond technically describing what it does?
To summarise this random blurb.
I think we should rename Runtime Procedural Generation to Novel Generation.
Novel \- "Emphasizes the newness and originality of something."
For procedural content created ahead of time, feel free to keep the old name.
Please alert the masses.
All the best,
Andy
https://redd.it/1m5dvp1
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
How would I create procedural universes for an n body simulation?
I'm working on a game with around 50k n bodies per level, they can merge and break apart to form planets, stars, black holes etc based on their mass.
I use a quadtree with Barnes hut algorithm.
I want to randomly generate stable-ish and interesting systems. My idea was to use a logarithmic scale for the sizes of the bodies (very few if any black holes, neutron stars, a few stars, less planets and a lot of smaller asteroids). Then maybe something like a hierarchical tree/graph to create a fractal like structure of systems and sub systems, where their combined mass is used to put them in an as stable orbit as possible around their parent system. Stable orbit would be chosen with factors such as Roche limit, hill sphere.
I'm not sure if that's the correct approach though, or if there's a better way.
I'm also not sure how I could balance the whole universe while each system and their sub systems get built, if their mass, velocity and position is unknown at the beginning.
Maybe by first choosing the whole mass of the universe, building the graph where each node represents a system with a fraction of the mass, and then creating subnodes for each n body?
https://redd.it/1m5icp4
@proceduralgeneration
I'm working on a game with around 50k n bodies per level, they can merge and break apart to form planets, stars, black holes etc based on their mass.
I use a quadtree with Barnes hut algorithm.
I want to randomly generate stable-ish and interesting systems. My idea was to use a logarithmic scale for the sizes of the bodies (very few if any black holes, neutron stars, a few stars, less planets and a lot of smaller asteroids). Then maybe something like a hierarchical tree/graph to create a fractal like structure of systems and sub systems, where their combined mass is used to put them in an as stable orbit as possible around their parent system. Stable orbit would be chosen with factors such as Roche limit, hill sphere.
I'm not sure if that's the correct approach though, or if there's a better way.
I'm also not sure how I could balance the whole universe while each system and their sub systems get built, if their mass, velocity and position is unknown at the beginning.
Maybe by first choosing the whole mass of the universe, building the graph where each node represents a system with a fraction of the mass, and then creating subnodes for each n body?
https://redd.it/1m5icp4
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
This media is not supported in your browser
VIEW IN TELEGRAM
3d music visualizer generated in python (code in comments)
https://redd.it/1m5pyu1
@proceduralgeneration
https://redd.it/1m5pyu1
@proceduralgeneration
Playing with modifiers, object instancing, and Octane shader nodes in Blender Octane Edition
https://redd.it/1m5s6dd
@proceduralgeneration
https://redd.it/1m5s6dd
@proceduralgeneration
Has Anyone Used This City Generator?
I like the city generator by ProblemTrain on itch.
https://probabletrain.itch.io/city-generator
But I ran into a small issue today while trying to make a map for an upcoming tabletop game. I found that when I followed the developer's suggested workflow, I ended up buildings generated over the river that runs through the city. Image below:
https://preview.redd.it/o7bee77akbef1.png?width=1120&format=png&auto=webp&s=b6df693097133da6982469de50e7d96a529772c0
You can see this happens inside the radial but also on the regular sections of the tensor field as well.
So I'm wondering if anyone knows a way to prevent this generator from doing this? I'm also open to hearing about any other free software that can generate large-scale maps of urban landscapes (preferably with ocean/river elements) in as sharp detail as possible.
For my purposes I can use the typical, mainstream, image filetypes: PNG, JPG, JPEG, etc. etc.. This will be going on the Foundry VTT software.
Thanks for your help in advance!
Addendum: downvoted for asking a simple question about a procgen software in a procgen subreddit. Nice, I can tell this is where the upstanding members of Reddit hang out. No basement-dwelling goblins here!
https://redd.it/1m5zqjf
@proceduralgeneration
I like the city generator by ProblemTrain on itch.
https://probabletrain.itch.io/city-generator
But I ran into a small issue today while trying to make a map for an upcoming tabletop game. I found that when I followed the developer's suggested workflow, I ended up buildings generated over the river that runs through the city. Image below:
https://preview.redd.it/o7bee77akbef1.png?width=1120&format=png&auto=webp&s=b6df693097133da6982469de50e7d96a529772c0
You can see this happens inside the radial but also on the regular sections of the tensor field as well.
So I'm wondering if anyone knows a way to prevent this generator from doing this? I'm also open to hearing about any other free software that can generate large-scale maps of urban landscapes (preferably with ocean/river elements) in as sharp detail as possible.
For my purposes I can use the typical, mainstream, image filetypes: PNG, JPG, JPEG, etc. etc.. This will be going on the Foundry VTT software.
Thanks for your help in advance!
Addendum: downvoted for asking a simple question about a procgen software in a procgen subreddit. Nice, I can tell this is where the upstanding members of Reddit hang out. No basement-dwelling goblins here!
https://redd.it/1m5zqjf
@proceduralgeneration
itch.io
City Generator by ProbableTrain
Procedurally-generated American cities. Play in your browser
Created using Vectron in Blender Octane Edition. The script I used came from a fractal pack developed by Machina Infinitum
https://redd.it/1m69mfe
@proceduralgeneration
https://redd.it/1m69mfe
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Created using Vectron in Blender Octane Edition. The script I used came from…
Explore this post and more from the proceduralgeneration community
Playing with physics and rigid body simulations+force fields in Blender Octane Edition.
https://redd.it/1m6t3y3
@proceduralgeneration
https://redd.it/1m6t3y3
@proceduralgeneration