Процедурный подход при работе с Гудини и Юнини
#sop #vex #FXlabs
https://www.youtube.com/watch?v=Up97rAuXBwU&ab_channel=Houdini
#sop #vex #FXlabs
https://www.youtube.com/watch?v=Up97rAuXBwU&ab_channel=Houdini
YouTube
Directed Procedural Workflows with Houdini and Unity
[This presentation was previously shown during Unity's Artist Digital Developer Day 2020]
In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync…
In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync…
Эпический Ландшафт, с использованием cop.
#heighfield #cop #fxLabs
https://www.youtube.com/watch?v=FnxHmXprwBY&ab_channel=ArvidSchneider
#heighfield #cop #fxLabs
https://www.youtube.com/watch?v=FnxHmXprwBY&ab_channel=ArvidSchneider
YouTube
Epic Environments Made Easy | Using Biomes in Houdini
We build a breathtaking environment using the SideFX Labs Biome Toolset! In this tutorial, we start with Heightfields to shape the terrain, then move to Copernicus for texturing. Discover how to use the Biome Toolset for efficient scattering and creating…
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