We have never done this before, but here's the collection of "Male Fantasy" #meme
π23π3
Finally! #Steam now forces all developers to clearly warn users about risky anticheat. Meanwhile, Microsoft is in general aiming to close Kernel and make apps to only use new secure layers via their own API and with predefined tasks.
β€27π6
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation.
People praise and criticize the character editor at the same time: it's easy to make a very similar average player with tons of face tweaking, but very flat hips and chest make some players frustrated β it's definitely not diverse.
Regarding the gameplay: let's wait for a few days to collect more data.
π12π₯2π1
GameDev Pulse
Dragon Age The Veilguard wasn't supporting pre-loading on PC, but still surpassed 40K concurrent players in a couple of hours and growing fast. The biggest complaints are regarding stuttering, crashes, and 40-minutes long shaders compilation. People praiseβ¦
Make your choice!
Anonymous Poll
13%
Playing on PC (or going to)
2%
Playing on PS5
1%
Playing on XBox
84%
Nope and not going to
π1
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π΅ Remember that screen shader I'm doing after work?
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
During this week I figured out that if anything obstructs the view in Godot, reflections are getting discarded for the whole scene.
Meanwhile, in 2D shaders you only have access to 0:1 range, which doesn't allow you to make any tricks with bright areas.
You can enable 2D HDR, which has 0:8 range but by design it isn't sRGB (so you can operate in a wider gamut), but then "you have to take care of turning it into sRGB yourself" which can be done hell knows where.
I'll take a break. Will make some UE tomorrow.
π5π±3π«‘2
GameDev Pulse
Make your choice!
Dragon Age The Veilguard keeps growing on Steam, staying in the first place of top sellers. It's also officially the highest ever concurrent player number for the #BioWare game on #Steam (just surpassed 69,400).
π’20π4π₯3π2π2
The industry is recovering: Dig VR developers introduced a limited edition with full-size heavy machinery for just Β£500K... #VR #WTF #CollectorsEdition
UPD: I've checked and today is clearly not April 1st... π€
UPD: I've checked and today is clearly not April 1st... π€
π₯6π4
GameDev Pulse
Meanwhile, Monster Hunter goes brrr...
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Monster Hunter beta test has significant visual issues, when all the models fall into low quality LOD versions. The bug isn't related to a specific hardware.
π First of all, it's hilarious!
#GameDev #meme
π First of all, it's hilarious!
#GameDev #meme
π16
If you ever thought that #Unity gave up on shady practices, it was probably a fancy cover up PR.
Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.
#GameEngines #Business #WTF
Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.
#GameEngines #Business #WTF
π17π±5π’4β€1