That's a new thing: Wuchang Fallen Feathers "optimization" patches have actually just removed native rendering and forced upscaling.
https://www.youtube.com/watch?v=r2YxTJxLv-E
#Optimization@GameDEV
#WTF@GameDEV
https://www.youtube.com/watch?v=r2YxTJxLv-E
#Optimization@GameDEV
#WTF@GameDEV
YouTube
Why optimize when you can just lie?
In this video I investigate claims that Wuchang Fallen Feathers "optimization" patches have actually just removed native rendering and forced upscaling, even when selecting "100%" resolution scaling. I test the launch version of the game vs the latest 1.4…
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Comments section!
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=ji0Hfiswcjo
#UnrealEngine@GameDEV
#GameEngines@GameDEV
#Optimization@GameDEV
YouTube
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
Over the past year, we transformed the rendering, animation, and streaming pipelines in The Witcher 4 Unreal Engine 5 Tech Demo to consistently hit 60 fps on a PlayStation 5. This talk discusses the strides we've taken in converting the renderer to an asynchronous…
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This scene is 74 polygons!
Meanwhile, AAA developers will tell you there have to be billions of them to make a good-looking scene.
#3DArt@GameDEV
#Optimization@GameDEV
Meanwhile, AAA developers will tell you there have to be billions of them to make a good-looking scene.
#3DArt@GameDEV
#Optimization@GameDEV
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