Squad is being ported to Unreal 5.
Is the performance getting better?
(nope)
https://www.youtube.com/watch?v=JiPVjKDcADg
#UnrealEngine@GameDEV
#Optimization@GameDEV
Is the performance getting better?
(nope)
https://www.youtube.com/watch?v=JiPVjKDcADg
#UnrealEngine@GameDEV
#Optimization@GameDEV
YouTube
Testing Squad UE5 Performance
in-depth UE5.5 UE5.3 UE4 comparisons on same maps in full servers, low end & high end with settings & tips
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PC Setups:
CPU: 9900k / 9800X3D
GPU: RTX 2070 / RTX 5070TI
RAM: 32gb DDR4 @ 3600mhz / 32gb DDR5 @ 6000mhz CL30
Storage: WD Blue 1TB M.2 x2 + 1TB…
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PC Setups:
CPU: 9900k / 9800X3D
GPU: RTX 2070 / RTX 5070TI
RAM: 32gb DDR4 @ 3600mhz / 32gb DDR5 @ 6000mhz CL30
Storage: WD Blue 1TB M.2 x2 + 1TB…
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That's a new thing: Wuchang Fallen Feathers "optimization" patches have actually just removed native rendering and forced upscaling.
https://www.youtube.com/watch?v=r2YxTJxLv-E
#Optimization@GameDEV
#WTF@GameDEV
https://www.youtube.com/watch?v=r2YxTJxLv-E
#Optimization@GameDEV
#WTF@GameDEV
YouTube
Why optimize when you can just lie?
In this video I investigate claims that Wuchang Fallen Feathers "optimization" patches have actually just removed native rendering and forced upscaling, even when selecting "100%" resolution scaling. I test the launch version of the game vs the latest 1.4…
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