GameDev Pulse
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Path Tracing is a very questionable direction for a real game. It looks cool and that's basically it.

#Hardware@GameDEV
#Rendering@GameDEV
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Michael Khaimzon, who worked on Far Cry and Crysis, shared that they were unable to make realistic light scattering in Far Cry, so they made a fake lighting texture for both sides of leaves.

#Rendering@GameDEV
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Anton Kaplanyan from Intel showcased and discussed their image denoising and rendering technologies:

https://community.intel.com/t5/Blogs/Tech-Innovation/Client/Visual-Efficiency-for-Intel-s-GPUs/post/1697911

#Intel@GameDEV
#Rendering@GameDEV
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