Linear Space Program
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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Tracking some LEO objects with https://hackage.haskell.org/package/orbits

It's a first time I used units to catch errors. Good: converting SDL ticks to SI and "deconverting" kilometers to scene space. Bad: I still managed to put Sun mass instead of Earth's and got wild orbital periods.
A few more 🛰 around a sphere I haven't been able to properly fake in 2D 🌐
Linear Space Program
A few more 🛰 around a sphere I haven't been able to properly fake in 2D 🌐
This doesn't look right. Those are all 45°-inclined objects at even longitudes. Where are their above-the-equator bits? 🤔
linear 1 : geomancy 3
Simple directional lighting makes things look normal
Cubemapping unit spheres is easy
cris_moore_cube.gif
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You'd think living in a 3-star world would be difficult? How about 4?

https://math.ucr.edu/home/baez/week234.html
Progress has been made
> Reading from MIDI controllers should not be too difficult.

https://gitlab.com/dpwiz/PortMidi-simple
The physics of space war:
how orbital dynamics constrain space-to-space engagements

https://www.gwern.net/docs/radiance/2020-reesman.pdf

> Because the way things move in space is not intuitive to most of us, it is important to take the time to understand what makes the space domain unique if we are to understand the practical constraints on space-to-space engagements. Five key principles have been presented here: satellites move quickly, satellites move predictably, space is big, timing is everything, and satellites maneuver slowly.
Distilled new Vulkan example into a fresh playground to try those fancy setup routines and multithreaded frame recycling.