Tracking some LEO objects with https://hackage.haskell.org/package/orbits
It's a first time I used
It's a first time I used
units
to catch errors. Good: converting SDL ticks to SI and "deconverting" kilometers to scene space. Bad: I still managed to put Sun mass instead of Earth's and got wild orbital periods.
Linear Space Program
A few more 🛰 around a sphere I haven't been able to properly fake in 2D 🌐
This doesn't look right. Those are all 45°-inclined objects at even longitudes. Where are their above-the-equator bits? 🤔
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RenderDoc 1 : depth issues 0
Linear Space Program
Just one more turn... https://ldjam.com/events/ludum-dare/47/orboros
YouTube
OrboROS, a LudumDare 47 game
This is a no-engine game based on raw Vulkan SDK and some Haskell libraries I made to load stuff.
Jam page: https://ldjam.com/events/ludum-dare/47/orboros
Linux build (vulkan): https://icrbow.itch.io/orboros
Haskell Source: https://gitlab.com/dpwiz/orboros
Jam page: https://ldjam.com/events/ludum-dare/47/orboros
Linux build (vulkan): https://icrbow.itch.io/orboros
Haskell Source: https://gitlab.com/dpwiz/orboros
cris_moore_cube.gif
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You'd think living in a 3-star world would be difficult? How about 4?
https://math.ucr.edu/home/baez/week234.html
https://math.ucr.edu/home/baez/week234.html
Linear Space Program
cris_moore_cube.gif
cubic28.loop.gif
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Your calendar will get seriously complex in this 28-sun world.
http://tuvalu.santafe.edu/~moore/gallery.html
http://tuvalu.santafe.edu/~moore/gallery.html
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apecs-shmup vulkan rewrite in progress...
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New vulkan-setup example with apecs:
https://gitlab.com/dpwiz/vulkan-setup/-/tree/master/examples/apecs-shmup
https://gitlab.com/dpwiz/vulkan-setup/-/tree/master/examples/apecs-shmup
> Reading from MIDI controllers should not be too difficult.
https://gitlab.com/dpwiz/PortMidi-simple
https://gitlab.com/dpwiz/PortMidi-simple
GitLab
IC Rainbow / PortMidi-simple · GitLab
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Carefully-ish balancing the scene
The physics of space war:
how orbital dynamics constrain space-to-space engagements
https://www.gwern.net/docs/radiance/2020-reesman.pdf
> Because the way things move in space is not intuitive to most of us, it is important to take the time to understand what makes the space domain unique if we are to understand the practical constraints on space-to-space engagements. Five key principles have been presented here: satellites move quickly, satellites move predictably, space is big, timing is everything, and satellites maneuver slowly.
how orbital dynamics constrain space-to-space engagements
https://www.gwern.net/docs/radiance/2020-reesman.pdf
> Because the way things move in space is not intuitive to most of us, it is important to take the time to understand what makes the space domain unique if we are to understand the practical constraints on space-to-space engagements. Five key principles have been presented here: satellites move quickly, satellites move predictably, space is big, timing is everything, and satellites maneuver slowly.