Linear Space Program
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199 photos
23 videos
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Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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Linear Space Program
"Underwater" Claude Sonnet 3.5.1, free-form scene description It's actually pretty capable. The first images were simple, but had a point. Having seen the result it proposed a few tweaks. And after getting the sources for example scenes and elementary functions…
"Nocturne"
Claude Opus 4.6, full autonomy in subject, design and iterating on solution. No feedback or manual tweaking whatsoever.

https://gitlab.com/dpwiz/rtow/-/commit/2f1cfb4fa0c4eefe66c2bf9aecb5f59d4268b3d6

Unlike the previous installment, where I had to shuttle code and images, this one is made 1-shot with "Make what you like, iterate, I will not interfere".
Since the piece was done unattended, I have no intermediate steps captured (maybe next time). But it was nice to see Claude adjusting the camera and refining the scene.
In the end, it couldn't break away that much from priors, and the implementation falls short from what I've glimpsed from the planning. BUT. The result is carrying its intent, and the shiny balls add the much needed detail and anchoring. I can't read the glowing rods, though.
It had fun and in the end was satisfied, so I won't judge. After all, it's a thing Claude made for itself.
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Use SIMD, do ssssttttuuuuppppiiiidddd tttthhhhiiiinnnnggggssss faster, with more energy efficiency ☕️

https://dpwiz.gitlab.io/rtow/
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High-impact developments on the horizon that are fully aligned with our strategic priorities! Stay tuned as we roll out these exciting updates—more details will be shared shortly to keep our community informed and inspired.
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Ray t̹rãcin͂g͋ i͌̌́̚͜n͚ o̶͍̩̥̔ͅn̯̻̬̅͟ē͈̟͈̇͂ d̵̵̰͈̼̂̄͋͞͝r͇̚o҉̴̻̬̲̰͜p̶͟ ơ̬f̏͏̛͈̤̻ ͛ b̶̈̓͋̑͡͏̛̟̥l̥̪̬̖̟̹̎̎͝o͈ ͌̔̈̃͋ͅ͏͏͏͇õ̙̜̖̌̄̍̈́ ͜͞ḑ̸͊̆̕
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The Kardashev scale is just Qualia Adjusted Light Years
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Celebrating Balls3D Box3D with compute shaders and Haskell bindings
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Ceci n'est pas une pipeline.

This is just a regular 2d gloss Picture.
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https://www.youtube.com/watch?v=I8v5U_5Rpmo

video: compute-draw-compute shaders, synced to the audio stream timing.
sound: pl_synth again, but before patching in the new goodies, so a bit too simple.
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(TriangleId💀InstanceId)