Linear Space Program
76 subscribers
162 photos
16 videos
11 files
49 links
Побочные эффекты игростроения на хаскеле.

https://icrbow.itch.io/

Чатик: @HaskellGameDev
Дискорд: https://discord.gg/vxpWtBA
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Obligatory Sviborg offering
Vangelis - Origins.mp3
Two things awe me most, the starry sky around me and the analytic surfaces within the room.
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With cubesat swarms like this I gonna need more space and soon.
Cubemaps are done and I have some time left to reflect on the code.
Something shadowy is going on here...
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🎶 Блуждают тени возле дома... 🎶
Subtle...
12 hours to setup devices and presentation stuff.
2 hours to setup shader pipeline.

I'm getting better at this.
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STM wrapped buffer didn't cut it. Had to fall back to MVars due to GPU buffers have to be either updated or discarded, depending on new collection length.

I don't like this. But the collections are persistent and don't have to be emitted every frame.
Added staged buffers and a few more wrappers to draw them.

It appears that coherent/staged is a more useful separation than vertex/index/uniform/etc.

Having a storage type kind is fun, but breaks collections-of-collections flow, so more typeclasses and singletons are in order.