Two things awe me most, the starry sky around me and the analytic surfaces within the room.
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With cubesat swarms like this I gonna need more space and soon.
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Motion is crucial for depth perception.
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🎶 Блуждают тени возле дома... 🎶
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This livecoding thing is nice. Needs more rendering backends though.
https://github.com/turion/essence-of-live-coding-tutorial
https://github.com/turion/essence-of-live-coding-tutorial
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STM wrapped buffer didn't cut it. Had to fall back to MVars due to GPU buffers have to be either updated or discarded, depending on new collection length.
I don't like this. But the collections are persistent and don't have to be emitted every frame.
I don't like this. But the collections are persistent and don't have to be emitted every frame.
Linear Space Program
STM wrapped buffer didn't cut it. Had to fall back to MVars due to GPU buffers have to be either updated or discarded, depending on new collection length. I don't like this. But the collections are persistent and don't have to be emitted every frame.
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B-side
Tracking some LEO objects with https://hackage.haskell.org/package/orbits
It's a first time I used
It's a first time I used
units
to catch errors. Good: converting SDL ticks to SI and "deconverting" kilometers to scene space. Bad: I still managed to put Sun mass instead of Earth's and got wild orbital periods.