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so many things going through my head rn
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That's enough analytic geometry for now.
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Sprite samplers and textures are loaded at once and can be selected on the fly with fragment push constants. No descriptor set rebinding required and the pipeline is "setup, then iterate and draw everything".
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And thus the playground is now capable of using sprite sheets and animations.
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glTF loader is at feature parity with obj loader now
(not that there are lots of features to match right now)
(not that there are lots of features to match right now)
Some points are still valid even if going in reverse - from Linux to Windows.
https://gradyvuckovic.gitlab.io/linux-game-shipping-guide/
https://gradyvuckovic.gitlab.io/linux-game-shipping-guide/
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Drawable objects are part of the World now, affected by time and control events.
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The world is flat, but also a sphere.