Orbiting 101
Prograde "forward" burn (blue): increase speed, raise/widen orbit and leave.
Retrograde "reverse" burn (red): slow down, lower/tighten orbit and fall on a body.
Burning at periapsis moves apoapsis (opposite point) directly towards/away wrt. planet center.
The orbiter always wants to crash onto something. So your goal is to miss the surface while falling at it.
Prograde "forward" burn (blue): increase speed, raise/widen orbit and leave.
Retrograde "reverse" burn (red): slow down, lower/tighten orbit and fall on a body.
Burning at periapsis moves apoapsis (opposite point) directly towards/away wrt. planet center.
The orbiter always wants to crash onto something. So your goal is to miss the surface while falling at it.
This media is not supported in your browser
VIEW IN TELEGRAM
With a healthy dose of existential quantification and runtime type reflection it is now possible to create delayed actions. And that, other than opening a hells gate into concurrency bugs, enables animation chains. Like this new warp-in effect I've always wanted.
Best of all, this doesn't contain any SpaceMar-specific code. And so it goes straight into apecs-gloss-starter game template.
Best of all, this doesn't contain any SpaceMar-specific code. And so it goes straight into apecs-gloss-starter game template.
Linear Space Program
The scene loop is complete. Too tired to make a release. 😩
A sound decision! Looks like there's (at least) one callback cleanup bug lurking between transitions.
This media is not supported in your browser
VIEW IN TELEGRAM
A stateful concurrent salute to celebrate (somewhat) stable async actions with iterations and cancellation.
This should provide a foundation for all kinds of FX, animations and actors. 🔊🎆🤖
This should provide a foundation for all kinds of FX, animations and actors. 🔊🎆🤖
This media is not supported in your browser
VIEW IN TELEGRAM
New control component testing in progress. All personell advised to hide in a secure location.
This media is not supported in your browser
VIEW IN TELEGRAM
Not my best trading session
This media is not supported in your browser
VIEW IN TELEGRAM
Mouse/touch controls for direction and thrust. Where to click to buy/sell stuff? 🤔
It turns out you can use Haskell to script your flights in Kerbal Space Program.
https://github.com/Cahu/krpc-hs
https://github.com/Cahu/krpc-hs
GitHub
Cahu/krpc-hs
A Haskell client for kRPC. Contribute to Cahu/krpc-hs development by creating an account on GitHub.
This media is not supported in your browser
VIEW IN TELEGRAM
What time is it? Shipposting time!
This media is not supported in your browser
VIEW IN TELEGRAM
After reading some KSP autopilot manuals they can even achieve circular-ish orbits! 💫
Linear Space Program
Mouse/touch controls for direction and thrust. Where to click to buy/sell stuff? 🤔
The bots are using the same
Orientation
component as the mouse-controlled player ships. No need to fuss with turn and thrust, just point and burn.