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#QuantumBreak from #Remedy said, we will die today
Oh, and Remedy tried to grow into multiplayer games after Alan Wake II.

Their first game FBC: Firebreak launched with 60% positive reviews from players and media. It gained only a couple of thousands of CCU.

It's a premium $40 title, but it's also available in subscription services.

#Multiplayer@GameDEV
#Remedy@GameDEV
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Firebreak? More like fired and broke: the new multiplayer game from Remedy struggles to find the audience.

#Multiplayer@GameDEV
#Remedy@GameDEV
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Plans for many-many companies for the near future:

1. Release a multiplayer no one asked for
2. Find out

#Remedy@GameDEV
#Business@GameDEV
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Remedy made a tricky move: FBC Firebreak failed miserably but they provided it with the final update and promised to keep the servers up for years to come.

#Remedy@GameDEV
#Multiplayer@GameDEV
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Quantum Break is 10 years old now. The game was exceptional but suffered from Xbox attitude:

- Released on Xbox One only and was supposed to be a flagship of new media (Game + TV Series inside the game)
- Moved to PC over a year later into broken then Microsoft Store and with messed up graphics (a lot of effects were forced to be 720p at any output resolution)
- Moved to Steam another year later without any real marketing for the port
- Was mostly purchased at huge discounts on sale (I got it for $3)

Also, the series part was very good but at least on PC there were no controls. One accidental tap on space key and you skip the whole episode 🫡

#Xbox@GameDEV
#Remedy@GameDEV
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