GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.

#Blender@GameDEV
#GodotEngine@GameDEV
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Send this to a friend, explain nothing

#Valve@GameDEV
#GodotEngine@GameDEV
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Bent Normals in Godot 4.5:

The first one is the new Bent Normals setup, the right one is without Bent Normals.

1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.

2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.

#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
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A badass looking horror, made with Godot Engine (Steam)

#GodotEngine@GameDEV
#IndieGames@GameDEV
#Horrors@GameDEV
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GameDev Pulse
If this turns out to be a flop, I certainly won’t fall for it again in five years... right? https://www.youtube.com/live/c_BRbvYxgOY #EA@GameDEV #Battlefield@GameDEV #Multiplayer@GameDEV
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Surprisingly, the new Battlefield Portal is based on Godot Engine.

They didn't want to expose Frostbite Engine and instead made a modding tool out of Godot: it reads Battlefield maps and models, can modify them, but they still run on Frostbite when editing is finished.

The Portal editor will once again exist outside the Battlefield 6 client itself within a custom version of the Godot game engine. β€” PC Gamer.

#GodotEngine@GameDEV
#Battlefield@GameDEV
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