GameDev Pulse
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Hey, this post gonna be quite unusual, but still: if you are using modern gaming monitor or laptop, it can be oversaturated to match DCI-P3 and some other color spaces, but not all of them have proper sRGB modes and these sRGB can be highly limited.

So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:

https://github.com/ledoge/novideo_srgb
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:

https://nilooy.github.io/character-animation-combiner/
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Nice terrain tool for Unity became Free and OpenSource!

https://github.com/emrecancubukcu/Terrain-Decorator

#Unity #opensource
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The mysterious game that was almost ready, but never released is now #Opensource on GitHub:

https://github.com/storm-devs/captain-blood
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New #OpenSource compiler for #GDScript that allows you to speedup the execution without making the source more complicated:

https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
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#AMD announced FSR 3 with better consistency and frame generation:

https://gpuopen.com/fsr3-announce/
#Hardware #GPU

It's #OpenSource under MIT License and frame generation will be supported by Radeon 5700 and newer and RTX 20 and 30 series cards, unlike NVIDIA equivalent with only RTX 40 in mind.

Upscaling without generated frames will work on RX590 and GTX 10. And the implementation is promised to be easier than FSR2. MIT repository will be available next year.
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Our favorite #RustLang engine #Bevy reached yet another milestone:

Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!

https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
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