Amnesia adventure game is now available on #GitHub, it's source code became #OpenSource via GPLv3 license:
https://github.com/FrictionalGames/AmnesiaTheDarkDescent
https://github.com/FrictionalGames/AmnesiaTheDarkDescent
GitHub
GitHub - FrictionalGames/AmnesiaTheDarkDescent
Contribute to FrictionalGames/AmnesiaTheDarkDescent development by creating an account on GitHub.
Hey, this post gonna be quite unusual, but still: if you are using modern gaming monitor or laptop, it can be oversaturated to match DCI-P3 and some other color spaces, but not all of them have proper sRGB modes and these sRGB can be highly limited.
So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:
https://github.com/ledoge/novideo_srgb
So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:
https://github.com/ledoge/novideo_srgb
GitHub
GitHub - ledoge/novideo_srgb: Calibrate monitors to sRGB or other color spaces on NVIDIA GPUs, based on EDID data or ICC profiles
Calibrate monitors to sRGB or other color spaces on NVIDIA GPUs, based on EDID data or ICC profiles - ledoge/novideo_srgb
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#UnrealEngine plugin for quick prototyping, mostly compatible with blueprints! #Free and #OpenSource under MIT license.
https://github.com/TrickyFatCat/TrickyPrototyping
https://github.com/TrickyFatCat/TrickyPrototyping
GitHub
GitHub - TrickyFatCat/TrickyPrototyping: UE4 plugin for rapid prototyping. It contains the most basic systems and mechanics which…
UE4 plugin for rapid prototyping. It contains the most basic systems and mechanics which can be found in majority of games. - GitHub - TrickyFatCat/TrickyPrototyping: UE4 plugin for rapid prototypi...
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#IndieGames developers still struggle, when they need to make multiple animations and properly combine them into a single file. Here is #Free and #OpenSource solution:
https://nilooy.github.io/character-animation-combiner/
https://nilooy.github.io/character-animation-combiner/
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And another amazing #Free and #OpenSource update from GDQuest – interactive tutorial to learn #GodotEngine programming!
https://gdquest.github.io/learn-gdscript/
https://gdquest.github.io/learn-gdscript/
gdquest.github.io
Learn to Code From Zero with Godot
Make your family and friends proud. Learn skills in high demand by creating fun toys and games. Finally become a game developer!
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Nice terrain tool for Unity became Free and OpenSource!
https://github.com/emrecancubukcu/Terrain-Decorator
#Unity #opensource
https://github.com/emrecancubukcu/Terrain-Decorator
#Unity #opensource
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#Godot 4.0 reaches Beta
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1
#GodotEngine #GameEngines #OpenSource #FOSS
Godot Engine
The next big step: Godot 4.0 reaches Beta – Godot Engine
It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!
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The mysterious game that was almost ready, but never released is now #Opensource on GitHub:
https://github.com/storm-devs/captain-blood
https://github.com/storm-devs/captain-blood
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New #OpenSource compiler for #GDScript that allows you to speedup the execution without making the source more complicated:
https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
https://gitlab.com/the-SSD/gdscript-compiler
#Godot #GodotEngine
GitLab
SSD / GDScript compiler · GitLab
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Duelyst game is now Free and Open-Source!
https://www.youtube.com/watch?v=h3Cuz6d_7x0
#FOSS #Free #OpenSource
https://www.youtube.com/watch?v=h3Cuz6d_7x0
#FOSS #Free #OpenSource
YouTube
Duelyst - Open Source Announcement
Repository: https://github.com/open-duelyst/duelyst
Duelyst is the ultimate tactical card game with lightning fast matches. Compete in head-to-head matches where every move requires thoughtful decision-making and strategic positioning. Assemble your deck…
Duelyst is the ultimate tactical card game with lightning fast matches. Compete in head-to-head matches where every move requires thoughtful decision-making and strategic positioning. Assemble your deck…
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#AMD announced FSR 3 with better consistency and frame generation:
https://gpuopen.com/fsr3-announce/
#Hardware #GPU
It's #OpenSource under MIT License and frame generation will be supported by Radeon 5700 and newer and RTX 20 and 30 series cards, unlike NVIDIA equivalent with only RTX 40 in mind.
Upscaling without generated frames will work on RX590 and GTX 10. And the implementation is promised to be easier than FSR2. MIT repository will be available next year.
https://gpuopen.com/fsr3-announce/
#Hardware #GPU
It's #OpenSource under MIT License and frame generation will be supported by Radeon 5700 and newer and RTX 20 and 30 series cards, unlike NVIDIA equivalent with only RTX 40 in mind.
Upscaling without generated frames will work on RX590 and GTX 10. And the implementation is promised to be easier than FSR2. MIT repository will be available next year.
AMD GPUOpen
We’re generating news on AMD FSR 3, so let’s put you in the frame!
Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team.
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Dagor Engine is now #OpenSource – my experience with it dated 2012, but it was a pretty good experience, to be honest! And it was released under a BSD3 license, which is a fairly free one.
https://youtu.be/HbMBDnuX_tk
#GameEngines #FOSS
➡️ https://github.com/GaijinEntertainment/DagorEngine
https://youtu.be/HbMBDnuX_tk
#GameEngines #FOSS
➡️ https://github.com/GaijinEntertainment/DagorEngine
YouTube
War Thunder Game Engine 'Dagor Engine' Open Sourced
Gaijin Entertainment, the makers of the popular MMO War Thunder have just released the source code to the underlying game engine 'Dagor Engine' under the BSD-3 open source license. Most confusingly there is absolutely NO announcement from Gaijin as to WHY…
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Our favorite #RustLang engine #Bevy reached yet another milestone:
Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!
https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
Meet Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, StandardMaterial Light Transmission, and hundreds of other updates and fixes!
https://bevyengine.org/news/bevy-0-12/ #GameEngines #FOSS #OpenSource
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