π£π₯#Unity acquires Ziva Dynamics π£π₯
ππ’π π‘π₯π’π π‘ππ¬:
β Real-time digital humans
β A mix of #ML & biomechanics
β Complex anatomical simulation
β 30 terabytes of 4D data
β 72,000 trained shapes
More: https://www.linkedin.com/posts/visionarynet_unity-metaverse-ml-activity-6891413170834030592-Rr9p
ππ’π π‘π₯π’π π‘ππ¬:
β Real-time digital humans
β A mix of #ML & biomechanics
β Complex anatomical simulation
β 30 terabytes of 4D data
β 72,000 trained shapes
More: https://www.linkedin.com/posts/visionarynet_unity-metaverse-ml-activity-6891413170834030592-Rr9p
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#unity #metaverse #ml #deeplearning #ai #ai #artificialintelligence⦠| Alessandro Ferrari | 22 comments
π£π₯#Unity acquires Ziva Dynamics π£π₯
πUnity acquires Ziva Dynamics, leader in sophisticated simulation and deformation, machine learning, and real-time character creation. #Metaverse?
ππ’π π‘π₯π’π π‘ππ¬:
β Real-time SOTA in Unity for digital humans creation
β A mixβ¦
πUnity acquires Ziva Dynamics, leader in sophisticated simulation and deformation, machine learning, and real-time character creation. #Metaverse?
ππ’π π‘π₯π’π π‘ππ¬:
β Real-time SOTA in Unity for digital humans creation
β A mixβ¦
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π₯Έ Clothed avatars for #metaverse π₯Έ
πTelepresence, AR/VR, anthropometry, and virtual try-on.
ππ’π π‘π₯π’π π‘ππ¬:
β Differential loss of explicit mesh
β Details via neural rendering
β Explicit mesh updating
β Consistency loss for quality++
β Hi-Fi surfaces by S.S. optimization
More: https://bit.ly/3ohAN6d
πTelepresence, AR/VR, anthropometry, and virtual try-on.
ππ’π π‘π₯π’π π‘ππ¬:
β Differential loss of explicit mesh
β Details via neural rendering
β Explicit mesh updating
β Consistency loss for quality++
β Hi-Fi surfaces by S.S. optimization
More: https://bit.ly/3ohAN6d
π₯6π2π€―1
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β DITTO: Digital Twins from Interaction β
πDigitizing objects for #metaverse through interactive perception
ππ’π π‘π₯π’π π‘ππ¬:
β DIgital Twin of arTiculated Objects
β Geometry & kinematic articulation
β Articulation & 3D via perception
β Source code under MIT License
More:https://bit.ly/3LMazCV
πDigitizing objects for #metaverse through interactive perception
ππ’π π‘π₯π’π π‘ππ¬:
β DIgital Twin of arTiculated Objects
β Geometry & kinematic articulation
β Articulation & 3D via perception
β Source code under MIT License
More:https://bit.ly/3LMazCV
π₯5β€2π1π€―1
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π₯½ #metaverse in 1991 π₯½
πQ: is #VR the technology that developed least in the last 30 years? π€
Discussion: https://bit.ly/3txWF07
πQ: is #VR the technology that developed least in the last 30 years? π€
Discussion: https://bit.ly/3txWF07
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π #Oculus' new Hand Tracking π
πHands are able to move as naturally and intuitively in the #metaverse as do in real life
ππ’π π‘π₯π’π π‘ππ¬:
β Hands2.0 powered by CV & ML
β Tracking hand-over-hand interactions
β Crossing hands, clapping, high-fives
β Accurate thumbs-up gesture
More: https://bit.ly/3JXPvY2
πHands are able to move as naturally and intuitively in the #metaverse as do in real life
ππ’π π‘π₯π’π π‘ππ¬:
β Hands2.0 powered by CV & ML
β Tracking hand-over-hand interactions
β Crossing hands, clapping, high-fives
β Accurate thumbs-up gesture
More: https://bit.ly/3JXPvY2
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πΆ Bringing pets in #metaverse πΆ
πARTEMIS: pipeline for generating articulated neural pets for virtual worlds
ππ’π π‘π₯π’π π‘ππ¬:
β ARTiculated, appEarance, Mo-synthesIS
β Motion control, animation & rendering
β Neural-generated (NGI) animal engine
β SOTA animal mocap + neural control
More: https://bit.ly/3LZSLDU
πARTEMIS: pipeline for generating articulated neural pets for virtual worlds
ππ’π π‘π₯π’π π‘ππ¬:
β ARTiculated, appEarance, Mo-synthesIS
β Motion control, animation & rendering
β Neural-generated (NGI) animal engine
β SOTA animal mocap + neural control
More: https://bit.ly/3LZSLDU
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πͺ AvatarCLIP: Text-Driven Avatar πͺ
πZero-shot text-driven for #3D avatar in #metaverse
ππ’π π‘π₯π’π π‘ππ¬:
β First text-driven synthesis
β Shape, texture, and motion
β Animation-ready, HQ texture/geometry
β Zero-shot text-guided ref-based motion
β Code and model under MIT license
More: https://bit.ly/3LjTWgB
πZero-shot text-driven for #3D avatar in #metaverse
ππ’π π‘π₯π’π π‘ππ¬:
β First text-driven synthesis
β Shape, texture, and motion
β Animation-ready, HQ texture/geometry
β Zero-shot text-guided ref-based motion
β Code and model under MIT license
More: https://bit.ly/3LjTWgB
π₯4π2π€―2β€1
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π₯ KeypointNeRF: code is out! π₯
πKeypointNeRF by #Meta: "NeRF"-avatars
ππ’π π‘π₯π’π π‘ππ¬:
β Generalizable NeRF for virtual avatar
β Sparse 3D keypoints for SOTA avatar
β Novel unseen subjects from 2/3 views
β "iPhone" captures for #metaverse
More: https://bit.ly/3pyl17e
πKeypointNeRF by #Meta: "NeRF"-avatars
ππ’π π‘π₯π’π π‘ππ¬:
β Generalizable NeRF for virtual avatar
β Sparse 3D keypoints for SOTA avatar
β Novel unseen subjects from 2/3 views
β "iPhone" captures for #metaverse
More: https://bit.ly/3pyl17e
π₯8π3π1
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π₯ Dressing Avatars by #META π₯
πNovel deep photorealistic appearance method for physically-simulated clothing in #metaverse
πReview https://bit.ly/3yRBW9Y
πPaper arxiv.org/pdf/2206.15470.pdf
πNovel deep photorealistic appearance method for physically-simulated clothing in #metaverse
πReview https://bit.ly/3yRBW9Y
πPaper arxiv.org/pdf/2206.15470.pdf
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π₯TAVA for photo-realistic Avatarsπ₯
π#META unveils a novel approach for Template-free Animatable Volumetric Avatars. #Metaverse ready.
πReview https://bit.ly/3DPDEvm
πPaper arxiv.org/pdf/2206.08929.pdf
πProject www.liruilong.cn/projects/tava/
πCode github.com/facebookresearch/tava
π#META unveils a novel approach for Template-free Animatable Volumetric Avatars. #Metaverse ready.
πReview https://bit.ly/3DPDEvm
πPaper arxiv.org/pdf/2206.08929.pdf
πProject www.liruilong.cn/projects/tava/
πCode github.com/facebookresearch/tava
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