GTC Europe by NVIDIA, 3-day conference on #AI, self-driving cars, #bigdata, #VR, etc. | #cuda #deeplearning
Full program: https://www.gputechconf.eu/Sessions.aspx?ncid=em-ded-mt-21286
Full program: https://www.gputechconf.eu/Sessions.aspx?ncid=em-ded-mt-21286
How we are changing the client's pipeline with #ArtificialIntelligence
- LEFT: fully human | human release, 2016-2017
- CENTER: #AI + human | alpha release, Q1 2018
- RIGHT: #AI + human | beta release, est. Q3 2018
#DeepLearning #MachineLearning #convergeAI #VR
- LEFT: fully human | human release, 2016-2017
- CENTER: #AI + human | alpha release, Q1 2018
- RIGHT: #AI + human | beta release, est. Q3 2018
#DeepLearning #MachineLearning #convergeAI #VR
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π₯½ #metaverse in 1991 π₯½
πQ: is #VR the technology that developed least in the last 30 years? π€
Discussion: https://bit.ly/3txWF07
πQ: is #VR the technology that developed least in the last 30 years? π€
Discussion: https://bit.ly/3txWF07
π3π€¬3π₯°1π€―1
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πAnimated hand in 1972, damn romanticπ
πQ: is #VR the technology that developed least in the last 30 years? π€
More: https://bit.ly/3snxNaq
πQ: is #VR the technology that developed least in the last 30 years? π€
More: https://bit.ly/3snxNaq
π7β€3π€―1
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πΉMultiface Neural Rendering πΉ
πA new multi-view, Hi-Res data collected at #META Reality Labs for neural face
ππ’π π‘π₯π’π π‘ππ¬:
β Mugsy, large scale multi-cam apparatus
β High-Res sync facial performance
β Closing the gap in accessing HQ data
β Suitable for #VR & #mixedreality
More: https://bit.ly/3b6XfeL
πA new multi-view, Hi-Res data collected at #META Reality Labs for neural face
ππ’π π‘π₯π’π π‘ππ¬:
β Mugsy, large scale multi-cam apparatus
β High-Res sync facial performance
β Closing the gap in accessing HQ data
β Suitable for #VR & #mixedreality
More: https://bit.ly/3b6XfeL
π€―8π3
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π #VR by NASA - 1985 π
πQ: is #VR the technology that developed least in the last 40 years? π€
Let's talk: https://bit.ly/3JxDZ7i
πQ: is #VR the technology that developed least in the last 40 years? π€
Let's talk: https://bit.ly/3JxDZ7i
π€―7π€©2π1
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πΉπΉ Learning Piano in #AR πΉπΉ
πPianoVision (on #META #Quest2) accelerates the piano learning via Passthrough #AR & hand tracking
ππ’π π‘π₯π’π π‘ππ¬:
β Sheet Insight to learn sight-read
β MIDI keyboard connectivity
β Air piano for no physical pianos
β Multiplayer Music Instruction
β PianoVision Music Hall in #VR
More: https://bit.ly/3zYvwGX
πPianoVision (on #META #Quest2) accelerates the piano learning via Passthrough #AR & hand tracking
ππ’π π‘π₯π’π π‘ππ¬:
β Sheet Insight to learn sight-read
β MIDI keyboard connectivity
β Air piano for no physical pianos
β Multiplayer Music Instruction
β PianoVision Music Hall in #VR
More: https://bit.ly/3zYvwGX
β€15π€―6π1
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πDeepBillboards: old-school trick for #VRπ
πDeepBillboards models a 3D object implicitly using neural net on the userβs viewing direction
ππ’π π‘π₯π’π π‘ππ¬:
β #Google Brain +Tsukuba + Tokyo
β Rendering at higher res., improving #VR
β NeRF into interactive VR with accuracy++
β NeRF (or any others) directly in #Unity
More: https://bit.ly/3CsTQ5y
πDeepBillboards models a 3D object implicitly using neural net on the userβs viewing direction
ππ’π π‘π₯π’π π‘ππ¬:
β #Google Brain +Tsukuba + Tokyo
β Rendering at higher res., improving #VR
β NeRF into interactive VR with accuracy++
β NeRF (or any others) directly in #Unity
More: https://bit.ly/3CsTQ5y
π6π1
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π―SAMURAI: in-the-wild Shape/Materialπ―
π#Google SAMURAI: shape, BRDF, per-image pose & illumination. Relightable #3D assets for #AR/#VR.
ππ’π π‘π₯π’π π‘ππ¬:
β Parametrization for varying distances
β Camera multiplex optimization
β Posterior scaling of input images
β Explicit meshes extraction with BRDF
β Code/data soon available ->#NeurIPS
More: https://bit.ly/3BKWgf3
π#Google SAMURAI: shape, BRDF, per-image pose & illumination. Relightable #3D assets for #AR/#VR.
ππ’π π‘π₯π’π π‘ππ¬:
β Parametrization for varying distances
β Camera multiplex optimization
β Posterior scaling of input images
β Explicit meshes extraction with BRDF
β Code/data soon available ->#NeurIPS
More: https://bit.ly/3BKWgf3
π8π₯1
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π§© X-Avatar: Expressive Human Avatars π§©
πETHZ (+Microsoft) unveils X-Avatar: digital expressive humans for life-like experiences (#AR / #VR)
πReview https://bit.ly/3J6YDLH
πPaper arxiv.org/pdf/2303.04805.pdf
πProject https://skype-line.github.io/projects/X-Avatar/
πCode https://github.com/Skype-line/X-Avatar
πETHZ (+Microsoft) unveils X-Avatar: digital expressive humans for life-like experiences (#AR / #VR)
πReview https://bit.ly/3J6YDLH
πPaper arxiv.org/pdf/2303.04805.pdf
πProject https://skype-line.github.io/projects/X-Avatar/
πCode https://github.com/Skype-line/X-Avatar
π₯4π€―3π1π±1
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π₯»SF: Towards Virtual Clothπ₯»
πSEA AI Lab unveils a novel #AI to recovery the garment sewing patterns from daily photos for #AR / #VR worlds
πReview https://t.ly/MwpAV
πProject https://sewformer.github.io/
πPaper https://arxiv.org/pdf/2311.04218.pdf
πCode https://github.com/sail-sg/sewformer
πSEA AI Lab unveils a novel #AI to recovery the garment sewing patterns from daily photos for #AR / #VR worlds
πReview https://t.ly/MwpAV
πProject https://sewformer.github.io/
πPaper https://arxiv.org/pdf/2311.04218.pdf
πCode https://github.com/sail-sg/sewformer
π4π₯2π₯°2π2π€―1π€©1