AWE USA 2026 returns to Long Beach June 15-18 with expanded gaming and a new dedicated LBE space for VR attractions, arcades and activations. The XR industry conference expects over 5,000 attendees, 3,250 exhibitors and 400 speakers. https://www.roadtovr.com/awe-usa-2026-expands-gaming-lbe-focus/ #Metaverse #VR #AR #Conference
Apple Immersive's Elevated series reaches the Swiss Alps in its latest episode, showcasing 180-degree stereoscopic 3D video with 4K per-eye resolution and spatial audio. The travel series follows episodes over Hawaii and Maine, offering immersive journeys through narrative-driven perspectives. https://www.uploadvr.com/apple-immersives-elevated-series-reaches-the-alps/ #Metaverse #VR #AR #Apple
Darts VR2: Bullseye brings arcade-style gameplay to VR with a zombies mode where players defend against undead hordes while aiming at a flaming dartboard. The sequel also includes classic modes like 501 and Around the World, plus online leaderboards and customizable cosmetics. https://www.uploadvr.com/darts-vr2-bullseye-coming-to-quest-playstation-vr2-pc-vr-soon/ #Metaverse #VR #AR #Gaming
Please Just Let the Metaverse Go: Despite Meta's failed attempts, Google and Epic are pushing forward with metaverse browsers. A new deal hints at virtual worlds with portable virtual items and identity across different worlds. Epic's Fortnite remains one of the few functioning metaverses. https://gizmodo.com/please-just-let-the-metaverse-go-2000730281 #Metaverse #VR #AR #Epic
Enterprise VR spending is projected to grow from US$7.07 billion in 2024 to US$10.43 billion in 2029, an 8 percent CAGR, according to ARtillery Intelligence. The enterprise segment includes VR headsets, apps and enablement tools, with immersive training being the biggest opportunity. https://arinsider.co/2026/03/09/how-much-do-enterprises-spend-on-vr/ #Metaverse #VR #AR #Enterprise
Valve confirms its Steam Frame standalone VR headset is still shipping this year, now marked as 'coming soon' on Steam backend. Despite component shortages, Valve says all three products will ship in 2026. https://www.roadtovr.com/valve-steam-frame-coming-soon-2026/ #Metaverse #VR #AR #Hardware #Valve
Shop & Stuff, the chaotic supermarket simulator, launches on PS VR2 on March 27. Players stock shelves, physically remove shoplifters, and reinvest profits for upgrades. Currently on Quest Early Access for US$ 13.99. https://www.uploadvr.com/chaotic-supermarket-sim-shop-stuff-bags-a-playstation-vr2-release-later-this-month/ #Metaverse #VR #AR #Commerce
VR medical training powered by AI is expanding. A study with 437 participants showed VR simulation improves airway management skills. Lucid Reality Labs partners with Medtronic and Lausanne Hospital to develop AI-guided XR training. The XR market is projected to reach 57.6B USD by 2029. https://arinsider.co/2026/03/05/ai-guided-xr-is-expanding-the-boundaries-of-airway-management-training/ #Metaverse #VR #AR #Enterprise #AI
Gorilla Tag, the world's most popular VR game with 15 million players, is coming to real-world stores. Bonkers Toys will release Gorilla Tag-themed plushies, figures and collectibles at major US retailers in 2027. The VR game hit over 1 million daily users in 2025. https://www.uploadvr.com/gorilla-tag-toys-are-coming-to-us-retail-stores-next-year/ #Metaverse #VR #AR #Commerce
Niantic Spatial has made its WebAR creation platform 8th Wall free and open source, shutting down hosted services including user logins and the cloud editor. Previously a paid service, 8th Wall enables Web-based XR content for smartphones, computers and XR headsets. Available under MIT license. https://www.roadtovr.com/niantic-webar-platform-8th-wall-open-source/ #Metaverse #VR #AR #Interoperability #Niantic
Meta is facing a class action lawsuit over privacy concerns with its Ray-Ban smart glasses. The company allegedly sent private camera footage to a Kenya-based subcontractor for manual review to train AI models. The lawsuit accuses Meta of misleading consumers about privacy protections. https://www.roadtovr.com/meta-lawsuit-ray-ban-smart-glasses-privacy/ #Metaverse #VR #AR #Privacy #Meta
Fujitsu is using AR to streamline assembly lines and worker training at its factories. The company deployed AR overlays to guide workers through complex assembly tasks, reducing errors and speeding up onboarding. Initial results show significant productivity gains. https://arinsider.co/2026/03/10/case-study-fujitsu-streamlines-assembly-and-training-with-ar/ #Metaverse #VR #AR #Enterprise #Fujitsu
Sandbox VR now operates 80+ locations worldwide, serving 150,000 monthly players and generating 300M USD in lifetime ticket sales. The location-based VR pioneer, which turned Squid Game into a 50M USD hit, signals the sector's turnaround after The Void and Dreamscape collapsed. https://arinsider.co/2026/03/11/sandbox-scales-signaling-location-based-vrs-turnaround/ #Metaverse #VR #AR #Sandbox
VR modder Luke Ross re-releases his R.E.A.L. VR mod suite for free after a DMCA takedown from CD Projekt for his Cyberpunk 2077 VR mod. The bulk of the work is now available to all. https://www.roadtovr.com/luke-ross-vr-mods-free-cyberpunk-2077/ #Metaverse #VR #AR #Gaming
Meta is upgrading Quest's Horizon OS with FrameSync, a new frame timing algorithm that promises visually smoother VR with noticeably fewer hitches. The update replaces Phase Sync and should arrive for all users soon. https://www.uploadvr.com/meta-horizon-os-framesync-smoother-vr-quest/ #Metaverse #VR #AR #Meta
Valve has revealed the requirements for its Steam Frame VR headset to achieve the 'Steam Frame Verified' badge. VR games must run at minimum 90 fps in standalone mode, significantly higher than the device's base 72Hz refresh rate. Non-VR content has much lower performance thresholds. https://www.roadtovr.com/steam-frame-game-certification-specs/ #Metaverse #VR #AR #Valve
SteamVR usage on Steam dropped to 1.05% in February, nearly half of January's numbers, but this was not a trend. Chinese New Year celebrations (February 15-23) caused the dip as millions of gamers in China took holiday. Usage typically returns to normal in March. https://www.uploadvr.com/steamvr-usage-february-2026-steam-hardware-survey/ #Metaverse #VR #AR #Steam
Jason Rubin, co-founder of Naughty Dog and VP of Content at Oculus/Meta for 12 years, has left the company. He was the second longest-standing executive from the 2014 Oculus era. Rubin said he's proud of building the Oculus Content team and Meta's Metaverse Creative Team. https://www.uploadvr.com/jason-rubin-leaves-meta/ #Metaverse #VR #AR #Meta
Snap has reached 1B USD in annual recurring revenue from Snapchat+ subscriptions, showing how AR platform companies are diversifying beyond advertising. The subscription model offers VIP features like exclusive Bitmoji skins and early access to content. https://arinsider.co/2026/03/12/snaps-sustainability-3-revenue-diversification-moves/ #Metaverse #VR #AR #Enterprise #Snap
YouTube dominates as largest streamer with 62B USD revenue in 2025, surpassing Disney. Sandbox's franchise model signals a rebound in location-based VR, while Snap reaches 1B USD in subscription revenue. https://arinsider.co/2026/03/13/spatial-beats-youtube-dominates-sandbox-scales-snap-diversifies/ #Metaverse #VR #AR